Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
Hi-been using SUF forever only one I've used. I'm trying to figure out how to Color Target Names by Level, but can't really find it in options (Target=Text/Tags tab) I am able to change the Level (Number) to reflect white, green yellow etc, but I really would like the targets name to reflect that same info from a distance. Number is pretty small...I'm play Hardcore it is much more important to know what I'm against beforehand than the regular Disney version.
Thanks
can't ping the unit frames, no way to show healer mana only, any fixes for these issues?
Update for WoW Classic 1.15.4? 3D portrait of the Player frame will not fade.
On Retail TWW, SUF's Aura Indicators are unable to track the resto druid spell Lifebloom because an incorrect spell ID is hardcoded for Lifebloom. To resolve this issue, edit Interface/AddOns/ShadowedUnitFrames/ShadowedUnitFrames.lua and change the beginning of line 517 from
["33763"] =
to
["188550"] =
WoW classic era 4.4.11 version encounters issues with screen tearing, and flickering lighting. the issue goes away only when SUF is disabled.
Range.friendly need remove the spell of druid and paladin
for druid and PALADIN can Revive person!!
getting lua errors. wow sod
2x [ADDON_ACTION_BLOCKED] AddOn 'ShadowedUnitFrames' tried to call the protected function 'CheckInteractDistance()'.
[string "@!BugGrabber/BugGrabber.lua"]:485: in function <!BugGrabber/BugGrabber.lua:485>
[string "=[C]"]: in function `CheckInteractDistance'
[string "@ShadowedUnitFrames/modules/range.lua"]:53: in function <ShadowedUnitFrames/modules/range.lua:33>
[string "@ShadowedUnitFrames/modules/range.lua"]:100: in function `?'
[string "@ShadowedUnitFrames/modules/units.lua"]:21: in function `FullUpdate'
[string "@ShadowedUnitFrames/modules/units.lua"]:305: in function `?'
[string "@ShadowedUnitFrames/modules/units.lua"]:194: in function <ShadowedUnitFrames/modules/units.lua:191>
Locals:
_ = Frame {
}
event = "ADDON_ACTION_BLOCKED"
events = <table> {
}
happens on rogue since it doesnt have any friendly and hostile spells it seems. changed line 53 so dont get any errors at least
frame:SetRangeAlpha((InCombatLockdown() or CheckInteractDistance(frame.unit, 4)) and ShadowUF.db.profile.units[frame.unitType].range.inAlpha or ShadowUF.db.profile.units[frame.unitType].range.oorAlpha)
changed line 53 so dont have errors at least
frame:SetRangeAlpha((InCombatLockdown() or CheckInteractDistance(frame.unit, 4)) and ShadowUF.db.profile.units[frame.unitType].range.inAlpha or ShadowUF.db.profile.units[frame.unitType].range.oorAlpha)
Is there an easy way to move LunaUnitFrame settings over to SUF?
Thank you so much for such a wonderful addon! I have been using it forever! I Just realized that there is no option to show spec as left text in party frame text area. would you be able to add this sometime? or maybe i am just missing it? TYTY for spending your time and energy making our games better!
Doesn't seem to work with last patch (11.0.5)
Is it possible to add an option to disable the drop shadow on fonts ?
Mouse over healing doesnt seem to work sometimes
Vehicles such as Grim batol on the dragons and Siege of Boralus in the canon keep bugging out; my ammo disappears when on the dragons and I can't fire the canon(or exit the canon) in Siege. I installed BugSack today and it showed the LUA errors are all coming from SUF, some issue with GetComboPoints. Hopefully this can be addressed, I can't risk running SUF until it's fixed. :(
cant preview buffs/debuffs anymore? i set this up just fine back in Dragonflight, but now I can't seem to find a way to preview buffs/debuffs in order to move them around anymore?
is there a way to change the colour of the curable debuff? I want to change poison to something different, default green is difficult to distinguish from default green.
Or maybe add some glow around frames when that party member has a curable debuff
There's no Eclipse option, but description says that it is might be. Where should I look for it?
Did I do smth to my SUF ? When I unlock the frames the placerholder icons for the buffs / debuffs are gone and I can't really set up my frames that way as I don't see what I move or where I place them.
In reply to miDnight_SC2: I have the same issue. As far as I understand, the author doesn't intend to fix the problem. I'm going to try Pitbull4