Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:
- Skada Graphs: Adds graph display systems to Skada
- Skada DPSplusHPS: Useful add-on for Disc Priests.
- Skada Chat Frame Integrator: Integrates Skada in any chat frame.
- SkadaScroll: Provides additional options for scrolling the bar displays
- Skada Avoidance and Mitigation: Helps tanks benchmark their damage reduction performance via avoidance and mitigation
- Skada for Tanks: Adds information useful for evaluating a tank's performance
- Guild Skada High Score: Let's you compare a guild's performance.
- Skada_FriendlyFire: Display friendly fire damage done by players
- Skada Player Score: Generate combined performance scores for players.
There is a page with API information here.
Reporting issues
Suggestions and bug reports here. Bug reports in comments will be deleted.
So, is no one fixing this then? The owner has been awol for 2 years, and while the authors have only been absent for the last month/3 days respectively, no work has been done on the addon...
Okay then, here's what I've come up with:
for Skada.lua
To fix the InterfaceOptions_AddCategory issue, at the top of the file add the following:
local InterfaceOptions_AddCategory = InterfaceOptions_AddCategory
if not InterfaceOptions_AddCategory then
InterfaceOptions_AddCategory = function(frame, addOn, position)
frame.OnCommit = frame.okay;
frame.OnDefault = frame.default;
frame.OnRefresh = frame.refresh;
if frame.parent then
local category = Settings.GetCategory(frame.parent);
local subcategory, layout = Settings.RegisterCanvasLayoutSubcategory(category, frame, frame.name, frame.name);
subcategory.ID = frame.name;
return subcategory, category;
else
local category, layout = Settings.RegisterCanvasLayoutCategory(frame, frame.name, frame.name);
category.ID = frame.name;
Settings.RegisterAddOnCategory(category);
return category;
end
end
end
To fix the SurfaceArgs issue, search for it and comment out the whole line:
-- TooltipUtil.SurfaceArgs(line)
for [insert module name here].lua
Open the modules folder, and select the file in question. Search for instances of the term GetSpellInfo and replace it with C_Spell.GetSpellInfo note that this may appear more than once in some files.
This should fix the majority of issues, making the mod usable again, although icons will no show on individual spell information.
I also suggest disabling Deaths module, as this still has issues. Not really an issue of itself, but if you're in battle switching through the settings and this module is still active - accidentally selecting it will pop up a lua error, blocking view of the fight.
Lua Error in TWW:
Message: Interface/AddOns/Skada/Skada.lua:2860: attempt to call global 'InterfaceOptions_AddCategory' (a nil value)
Time: Thu Oct 31 12:40:08 2024
Count: 1
Stack: Interface/AddOns/Skada/Skada.lua:2860: attempt to call global 'InterfaceOptions_AddCategory' (a nil value)
[string "@Interface/AddOns/Accountant_Classic/Libs/AceAddon-3.0/AceAddon-3.0.lua"]:494: in function `InitializeAddon'
[string "@Interface/AddOns/Accountant_Classic/Libs/AceAddon-3.0/AceAddon-3.0.lua"]:619: in function <...ccountant_Classic/Libs/AceAddon-3.0/AceAddon-3.0.lua:611>
Locals: self = <table> {
initializequeue = <table> {
}
statuses = <table> {
}
embeds = <table> {
}
frame = AceAddon30Frame {
}
addons = <table> {
}
enablequeue = <table> {
}
}
addon = <table> {
displays = <table> {
}
char = <table> {
}
modules = <table> {
}
baseName = "Skada"
moduleList = <table> {
}
windowdefaults = <table> {
}
getsetlabel_fs = FontString {
}
options = <table> {
}
versions = <table> {
}
defaultModuleState = true
defaults = <table> {
}
resetoptions = <table> {
}
db = <table> {
}
enabledState = true
defaultModuleLibraries = <table> {
}
cleuFrame = Frame {
}
name = "Skada"
orderedModules = <table> {
}
classcolors = <table> {
}
}
Appears to be related to Accountant Classic which is also broken right now
In reply to wyr3d: I have the same error, but no reference to Accountant Classic (which I do not have).
In reply to FrakBT:
Yeah, it appears to be associated with interfacing with other add ons. The same error represents with Gathermate when Accountant Classic is offline:
Message: Interface/AddOns/Skada/Skada.lua:2860: attempt to call global 'InterfaceOptions_AddCategory' (a nil value)
Time: Sun Dec 15 13:21:16 2024
Count: 1
Stack: Interface/AddOns/Skada/Skada.lua:2860: attempt to call global 'InterfaceOptions_AddCategory' (a nil value)
[string "@Interface/AddOns/GatherMate2/Libs/AceAddon-3.0/AceAddon-3.0.lua"]:494: in function `InitializeAddon'
[string "@Interface/AddOns/GatherMate2/Libs/AceAddon-3.0/AceAddon-3.0.lua"]:619: in function <...ddOns/GatherMate2/Libs/AceAddon-3.0/AceAddon-3.0.lua:611>
Locals: self = <table> {
initializequeue = <table> {
}
statuses = <table> {
}
embeds = <table> {
}
frame = AceAddon30Frame {
}
addons = <table> {
}
enablequeue = <table> {
}
}
addon = <table> {
displays = <table> {
}
char = <table> {
}
modules = <table> {
}
baseName = "Skada"
moduleList = <table> {
}
windowdefaults = <table> {
}
getsetlabel_fs = FontString {
}
options = <table> {
}
versions = <table> {
}
defaultModuleState = true
defaults = <table> {
}
resetoptions = <table> {
}
db = <table> {
}
enabledState = true
defaultModuleLibraries = <table> {
}
cleuFrame = Frame {
}
name = "Skada"
orderedModules = <table> {
}
classcolors = <table> {
}
}
It's possible the add-on works fine by itself, but coz this is an old
Would anyone be able to fix the problem with the damage breakdown that came about during the war within pre patch? The addon counts damage correctly, but we're currently unable to see which ability did what amount of damage.
When looking for "skada" in WowUp there are three forks that are newer:
Skada(TWW)
Skada Damage Meter (Revisited)
Skada: Reforged - The War Within (11.0)
I went with the one that has the most downloads.
Skada Reforged for The War Within is up - https://www.curseforge.com/wow/addons/skada-reforged-11-0
In reply to Baz4k: Thank you so much for this, every time there's a patch I try to use Details and configure it to look as much like Skada as possible until Skada can be updated. Looks like Skada:OG original owner seems to have dropped development for it.
In reply to Baz4k:
tyvm, working great so far <3
In reply to Baz4k: in terms of calculating the damage it was already working before the update, the problem was and still is the fact it doesn't show the damage breakdown for abilities, besides the 3 that appear on main page, at least that's what I'm seeing so far.
In reply to Baz4k:
cool, will check it out as soon as its available. ty
Any chance Retail 11.0.0?
In reply to Malicone:
Hoping there is an update </3
In reply to xxroots:
Been actual a couple years since an update, don't expect one anytime soon. Switched to recount for the time being since skada is just throwing LUA errors on loading into the game.
In reply to Alcasczar:
Someone actually updated it and worked fine til 11.0, how is recount doing for you? i tried detail and didnt like it tbh.
In reply to xxroots: I just fixed it and uploaded it under Skada Reforged. It is awaiting approval.
In reply to Alcasczar: I just fixed it and uploaded it under Skada Reforged. It is awaiting approval.
In reply to xxroots:
I was able to fix this current version of skada until someone created a more up to date version. Recount is ok, it's not as light weight as skada though so I have it turned off at the moment and using this since I fixed it. I think it was only 2 lua files I had to make small changes to make it work. I am going to try the TWW version soon though.
In reply to xxroots:
In reply to Baz4k:
Oh very nice, thank you so much.
enemy healing taken BY PLAYER not BY SPELL its possible ?