MobHealth3 API Documentation
From WowAce Wiki
Contents |
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Checking for MobHealth3
if MobHealth3 then
DoMagicStuffs()
else
DoNotDoMagicStuffs()
end
It's that simple!
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Methods
MobHealth3:GetUnitHealth(unit[,current][, max][, name][, level])
Returns the current and max health of the specified unit
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Args
- unit
- The unitID you want health for
- [current]
- (optional) The value of UnitHealth(unit). Passing this if your mod knows it saves MH3 from having to call UnitHealth itself
- [max]
- (optional) The value of UnitHealthMax(unit). Passing this if your mod knows it saves MH3 from having to call UnitHealthMax itself
- [name]
- (optional) The name of the unit. Passing this if your mod knows it saves MH3 from having to call UnitName itself
- [level]
- (optional) The level of the unit. Passing this if your mod knows it saves MH3 from having to call UnitLevel itself
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Returns
If the specified unit is alive, hostile and its true max health unknown, the absolute current and max value based on the cache's current entry If the specified unit's friendly or data was not found, returns UnitHealth(unit) and UnitHealthMax(unit)
A third return value is a boolean stating whether an estimation was found
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Remarks
Remember, args 2-5 are optional and passing the args if your mod already knows them saves MH3 from having to find the data itself Don't pass level as a string. Please. MobHealth3 does the target-validity checking for you
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Example
function YourUnitFrames:UpdateTargetFrame()
local name, level = UnitName("target"), UnitLevel("target")
local cur, max, found
if MobHealth3 then
cur, max, found = MobHealth3:GetUnitHealth("target", UnitHealth("target"),
UnitHealthMax("target"), name, level)
else
cur, max = UnitHealth("target"), UnitHealthMax("target")
end
YourTargetFrame.HealthText:SetText(cur .. "/" .. max)
YourTargetFrame.NameText:SetText(name)
YourTargetFrame.LevelText:SetText(level)
end

