LibPrism-1.0
A library intended to supply color manipulation tools.
Lazily defining F as the set of all values the 'number' type can have.
Assuming Prism = LibStub("LibPrism-1.0"):
Prism:Gradient(type, rMin, rMax, gMin, gMax, bMin, bMax, x)
Call with 2*rgb values representing the colors at x = 0 and x = 1 respectively, alongside the x coordinate you wish to get the value for and the type of gradient to use.
Parameters
- type
- Which gradient type to use. Currently supports HSV and RGB. More may be added at a later date.
- rMin
- The red color value at your starting point, {rMin ∈ F: 0 ≤ rMin ≤ 1}
- rMax
- The red color value at your ending point, {rMax ∈ F: 0 ≤ rMax ≤ 1}
- gMin
- The green color value at your starting point, {gMin∈ F: 0 ≤ gMin ≤ 1}
- gMax
- The green color value at your ending point, {gMax ∈ F: 0 ≤ gMax ≤ 1}
- bMin
- The blue color value at your starting point, {bMin ∈ F: 0 ≤ bMin ≤ 1}
- bMax
- The blue color value at your ending point, {bMax ∈ F: 0 ≤ bMax ≤ 1}
- x
- The x coordinate, or in other words a percentage describing how far the point the desired color is from the two end points, {x ∈ F: 0 ≤ x ≤ 1} is expected, but if x < 0 it will default to 0, and if x > 1 it will default to 1. For convenience, 0/0 will be defined as 0 for the purposes of this function.
Return values
- [1]
- Hexadecimal string, [00,ff][00,ff][00,ff]
- [2]
- The r value, where {r ∈ F: 0 ≤ r ≤ 1}
- [3]
- The g value, where {g ∈ F: 0 ≤ g ≤ 1}
- [4]
- The b value, where {b ∈ F: 0 ≤ b ≤ 1}
Usage
Prism:Gradient("hsv", 1, 0, 0, 1, 0, 0, .5) -- Would return the values "ffff00", 1, 1, 0 Prism:Gradient("hsv", 0, 1, 1, 1, 1, 0, .25) -- Would return the values "00ff7f", 0, 1, 0.5
Gradient types
- HSV
- The path between two points in a HSV cylinder. Which is to say, a three-dimensional approach to movement will be observed, as the function will move along the hue axis (circumference; periodical, with the period 360, as in not radians), the saturation axis (the radius) and the value (aka brightness) axis (height).
- RGB
- Linear progression along each of the RGB values, which makes for a seemingly less natural progression than the above method.
Prism:RGBtoHSV(r, g, b)
Converts a color from RGB to HSV.
Parameters
- r
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- g
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- b
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
Return values
- [1]
- The hue value, where {h ∈ F: 0 ≤ h ≤ 360}
- [2]
- The saturation value, where {s ∈ F: 0 ≤ s ≤ 1}
- [3]
- The brightness value, where {v ∈ F: 0 ≤ v ≤ 1}
Usage
Prism:RGBtoHSV(0, 1, 0) -- Would return the values 120, 1, 1
Prism:HSVtoRGB(h, s, v)
Converts a color from HSV to RGB.
Parameters
- h
- The hue value, where {h ∈ F: 0 ≤ h ≤ 360}
- s
- The saturation value, where {s ∈ F: 0 ≤ s ≤ 1}
- v
- The brightness value, where {v ∈ F: 0 ≤ v ≤ 1}
Return values
- [1]
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- [2]
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- [3]
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
Usage
Prism:RGBtoHSV(90, 1, 1) -- Would return the values 0.5, 1, 0
Prism:Saturate(r, g, b, m[, operation])
Increases the saturation of a color.
Parameters
- r
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- g
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- b
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
- m
- By how much the saturation should be increased, {m ∈ F: -1 ≤ m ≤ 1} for additive, m ∈ F for multiplicative.
- operation
- Which type of operation to perform. "add" for additive or "multi" for multiplicative. Defaults to additive.
Return values
- [1]
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- [2]
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- [3]
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
Usage
Prism:Saturate(.1, .2, .3, .4, "add") -- Would return the values 0, 0.15, 0.3 Prism:Saturate(.1, .2, .3, .4, "multi") -- Would return the values 0.02, 0.16, 0.3
Prism:Desaturate(r, g, b, m[, operation])
Decreases the saturation of a color.
Parameters
- r
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- g
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- b
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
- m
- By how much the saturation should be decreased, {m ∈ F: -1 ≤ m ≤ 1} for additive, m ∈ ℝ for multiplicative.
- operation
- Which type of operation to perform. "add" for additive or "multi" for multiplicative. Defaults to additive.
Return values
- [1]
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- [2]
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- [3]
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
Usage
Prism:Desaturate(.1, .2, .3, .4, "add") -- Would return the values 0.22, 0.26, 0.3 Prism:Desaturate(.1, .2, .3, .4, "multi") -- Would return the values 0.18, 0.24, 0.3
Prism:Lighten(r, g, b, m[, operation])
Brightens a color.
Parameters
- r
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- g
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- b
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
- m
- By how much the brightness should be increased, {m ∈ F: -1 ≤ m ≤ 1} for additive, m ∈ ℝ for multiplicative.
- operation
- Which type of operation to perform. "add" for additive or "multi" for multiplicative. Defaults to additive.
Return values
- [1]
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- [2]
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- [3]
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
Usage
Prism:Lighten(.1, .2, .3, .4, "add") -- Would return the values 0.233..., 0.466..., 0.7 Prism:Lighten(.1, .2, .3, .4, "multi") -- Would return the values 0.14, 0.28, 0.42
Prism:Darken(r, g, b, m[, operation])
Darkens a color.
Parameters
- r
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- g
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- b
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
- m
- By how much the brightness should be decreased, {m ∈ F: -1 ≤ m ≤ 1} for additive, m ∈ ℝ for multiplicative.
- operation
- Which type of operation to perform. "add" for additive or "multi" for multiplicative. Defaults to additive.
Return values
- [1]
- The red color value, {r ∈ F: 0 ≤ r ≤ 1}
- [2]
- The green color value, {g ∈ F: 0 ≤ g ≤ 1}
- [3]
- The blue color value, {b ∈ F: 0 ≤ b ≤ 1}
Usage
Prism:Darken(.1, .2, .3, .4, "add") -- Would return the values 0, 0, 0 Prism:Darken(.1, .2, .3, .4, "multi") -- Would return the values 0.06, 0.12, 0.18
Kept for backwards compatibility (as in, do not use, scheduled to be removed eventually):
- Prism:GetAngleGradient(rMin, rMax, gMin, gMax, bMin, bMax, modifier)
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