Ace2-r49287

Details

  • Filename
    Ace2-r49287.zip
  • Uploaded by
  • Uploaded
    Sep 19, 2007
  • Size
    101.74 KB
  • Downloads
    149
  • MD5
    7cb6017c5df4dc6adaec360cccfec7c9

Supported WoW Retail Versions

  • 2.1.3

Changelog

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r49287 | ckknight | 2007-09-19 12:58:04 -0400 (Wed, 19 Sep 2007) | 1 line
Changed paths:
   M /trunk/Ace2/AceEvent-2.0/AceEvent-2.0.lua

.AceEvent-2.0 - fire an event when all events are registered.
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r48940 | ckknight | 2007-09-14 16:41:39 -0400 (Fri, 14 Sep 2007) | 1 line
Changed paths:
   M /trunk/Ace2/AceConsole-2.0/AceConsole-2.0.lua

.AceConsole-2.0 - make :InjectAceOptionsTable not mess up when dealing with non-AceOO objects.
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r48767 | ckknight | 2007-09-12 18:13:43 -0400 (Wed, 12 Sep 2007) | 1 line
Changed paths:
   M /trunk/Ace2/AceComm-2.0/AceComm-2.0.lua

.AceComm-2.0 - fix 1922: attempt to index local 'prefix' (a nil value)
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r48673 | ckknight | 2007-09-11 22:27:44 -0400 (Tue, 11 Sep 2007) | 1 line
Changed paths:
   M /trunk/Ace2/AceEvent-2.0/AceEvent-2.0.lua

.AceEvent-2.0 - bugfix to IsEventRegistered
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r48655 | ckknight | 2007-09-11 20:28:33 -0400 (Tue, 11 Sep 2007) | 3 lines
Changed paths:
   M /trunk/Ace2/AceComm-2.0/AceComm-2.0.lua

.AceComm-2.0 - some optimizations
- bugfix for sending serialized tables (fringe case)
- add ability to send sets efficiently. (Doesn't take place until WoW 2.2)
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r48022 | ckknight | 2007-09-02 22:03:36 -0400 (Sun, 02 Sep 2007) | 1 line
Changed paths:
   M /trunk/Ace2/AceLibrary/AceLibrary.lua

.AceLibrary - upgrade to LibStub r2
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r47971 | ckknight | 2007-09-02 14:46:24 -0400 (Sun, 02 Sep 2007) | 1 line
Changed paths:
   M /trunk/Ace2/AceLibrary/AceLibrary.lua

.AceLibrary - merge in LibStub branch. I did a whole bunch of testing, so this should work fine, but please alert me if any issues arise.
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r47060 | mikk | 2007-08-21 04:15:58 -0400 (Tue, 21 Aug 2007) | 4 lines
Changed paths:
   M /trunk/Ace2/AceComm-2.0/AceComm-2.0.lua

Ace2 - AceComm-2.0.lua
- Embed ChatThrottleLib v18
- Fix the embedding mechanism so it actually does the right thing inside AceComm. Up to now, AceComm has been using its OWN local copy of CTL in the majority of cases, meaning that the actual speed limit enforced has been MAX_CPS * 2 if AceComm apps + other apps have been talking at the same time. EEK!

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