r137
Details
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FilenameAddonLoader-r137.zip
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Uploaded by
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UploadedMar 7, 2015
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Size17.58 KB
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Downloads550
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MD5a4919ea1ee693bdb0c998461d935a85c
Supported WoW Retail Versions
- 6.1.0
Changelog
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r137 | oscarucb | 2015-03-07 09:46:18 +0000 (Sat, 07 Mar 2015) | 2 lines
Changed paths:
M /trunk/AddonLoader.toc
toc bump
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r136 | oscarucb | 2015-03-07 09:45:43 +0000 (Sat, 07 Mar 2015) | 20 lines
Changed paths:
M /trunk/AddonLoader.lua
M /trunk/Conditions.lua
Make combat-delayed addon loading more robust
The previous delayed-load algorithm for event conditions was conflating
multiple events within one combat, leading to unreliable results for custom
load conditions with behavior dependent on specific event arguments (eg spellid
in UNIT_SPELLCAST_SUCCEEDED). We now once again run event condition handlers in
combat and only delay the resulting load operations.
Ensure interface panel is properly refreshed after an X-LoadOn-InterfaceOptions
is delayed by combat. Also fix a bug where an orphan dummy panel could
incorrectly remain after loading via other means.
Tweak the slash loader: Prevent generating errors or infinite loops if addon
loading is delayed or fails for other reasons. Also fix a long-time bug in the
slash handler where call propagation failed if the addon's slash *tag* differs
from the usual convention (which FrameXML permits, and is used by some addon
frameworks). This new safer algorithm also sidesteps the unnecessary nastiness
of invoking ChatEdit and just calls the newly-loaded slash handler directly.
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r135 | mikk | 2014-11-02 03:12:40 +0000 (Sun, 02 Nov 2014) | 1 line
Changed paths:
M /trunk/Conditions.lua
Give the delayed-loading frame a name. (Yeah I'm playing with CPUThieves and it showed up as unnamed.)
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