v1.0-beta-1-nolib

Details

  • Filename
    AdiBags-wod-v1.0-beta-1-nolib.zip
  • Uploaded by
  • Uploaded
    Sep 15, 2014
  • Size
    62.90 KB
  • Downloads
    68
  • MD5
    c654c72ebe734ca0eca88fde99055dfe

Supported WoW Retail Versions

  • 3.3.5

Changelog

tag v1.0-beta-1
f976ffc0f499e4f9707072db0d6c260feb42d024
Adirelle <adirelle@tagada-team.net>
2010-05-17 15:41:12 +0200

Tagging as "v1.0-beta-1".

--------------------

Adirelle:
    - Added some options to reset manual filtering.
    - Darken poor-quality items as a part of "quality highlight" effect.
    - Plugin and filter configuration UI overhauled.
    - Added a FilterOverride plugin.
    - Added a warning message in ItemCategory filter description.
    - Now display a "Configure" button in filter and plugin list. Defined a default configuration window size.
    - Hopefully fixed "all items are new" bug at login.
    - Fixed money position.
    - NewItemTracking must ignore update events while equipment sets are being swapped.
    - Virtual stacks now try always to show an unlocked slot.
    - Updated embedded LibMovable-1.0.
    - Rewritten the new item tracker from scratch.
    - Tweakd new layout.
    - Fixed MoneyFrame size.
    - Added a widget superclass to help laying out.
    - Added a specific filter for quest items.
    - Enhanced debugging output.
    - Added an option to change item sorting order.
    - Fixed an issue where the bags would not update properly on configuration change.
    - Added a workaround to open the configuration window from the InterfaceOptionsFrame.
    - README updated.
    - README updated.
    - New plugin: Money.
    - ContainerFrame now supports adding widgets at bottom left and bottom right corners.
    - Fixed open and close sounds.
    - Properly update if the configuration is changed while the bags are hidden.
    - README updated.
    - Reverted locales to plain list. Getting strings from Blizzard API causes issues when the items aren't in cache.
    - Fixed "Configure button does not work" and small UI tweaks.
    - More sanity checks.
    - Sometimes order matters.
    - Working new virtual stacks.
    - Fixed minor errors in new ItemButton code.
    - Attempt to fix bank virtual stacks.
    - Optimized slightly ItemButton since they are replaced when the item changes.
    - Take advantage of inheritance.
    - Use AceEvent-3.0 to handle ItemButton's event.
    - Container frames have to stop listening to message when hidden.
    - Use ItemButton methods instead of using Blizzard API whenever possible.
    - Drycoded options to change background colors.
    - Fixed a potential error with changed items. Check the link returned by GetContainerItemInfo to detect bad hooks.
    - Slightly tweaked how sections are ordered and layed out. BTW do not let long section names waste an insane amount of space.
    - Added descriptions to every built-in filters.
    - Allow any item to be stacked.
    - Made the options more verbose.
    - Added some options to the LDB plugin.
    - Added some options to the default filters.
    - Defined a fallback section.
    - Always embed AceEvent.SendMessage into filters.
    - Fixed a nil error on filter creation.
    - Take "columns" setting into account.
    - Changed the layout of filter and plugin options.
    - Moved NewItem options into the option of plugins.
    - Added some options to the "New Item Tracking" module.
    - Removed the redondant 80% scale on bags.
    - DataSource: can no longer be disabled.
    - Added options to change the filter priorities.
    - Moved options into their own AceConfigDialog frame to have more room.
    - Added support for filter and plugins options.
    - Cosmetics.
    - Extract some localized item strings using Blizzard API.
    - Various small tweaks on section layout.
    - Order sections by total available space instead of number of items.
    - Fixed the priority of the ItemCategory filter.
    - Added AceGUI and AceConfig as externals.
    - Added a first batch of options.
    - README updated.
    - Added some tooltip on bag header widgets.
    - Fixed TidyBags.
    - Merged and moved some files.
    - Tidied module enable/disable code.
    - Added a module to tidy bag contents.
    - Added an API to inject a widget in bag header bar.
    - Postpone any button update while the container is being updated.
    - New item tracking ported to the new modular system.
    - Each bag is now handled by a specific module, that adds a level of abstration above container frames. Made name-search a module.
    - Added bag anchoring so one can move the bags, using LibMovable-1.0.
    - Typo.
    - Cache slot data to allow a better tracking of stack size changes in addition to item changes.
    - Added LibDataBroker-1.1 as a git submodule.
    - Prepared for wowace packaging.
    - Try to put the "New" section at top of the bag and the "Free space" section at bbottom; the section layout code may ignore this though.
    - Fixed search item issue where some buttons weren't updated.
    - Added a filter for the new items.
    - Added a button per bag to reset the new status.
    - Scan player inventory to avoid tagging items as new when changing equipment.
    - Cosmetic tweak to new item glow.
    - "New item" feature tweak.
    - Fixed a "comparing number with nil" error.
    - Added "new item" feature. Also got rid of useless "event" arguments.
    - Overhauled filter system; now every filter is a submodule.
    - Hopefully fixed "addon blocked" errors; cosmetic changes.
    - Use AceEvent messaging to propagate bag updates. Filters can provide a list of events to listen to; bags are updated when these events are received.
    - Hopefully fixed issues with bank generic buttons.
    - Added missing localized string.
    - Almost fixed bank generic button handling.
    - Fixed a typo on filter name.
    - Force layout update when a section is emptied.
    - Fixed various errors.
    - Disable the built-in bank frame.
    - Say goodbye to the bank NPC when the bank bag is closed.
    - Typo.
    - Added localization.
    - Fixed method name.
    - Have virtual item stacks working.
    - Use a factor of 100 to build internal slotId; it's far easier to debug.
    - Moved code around, added comments.
    - Properly release empty section. Also stop reacting to BAG_UPDATE during equipment set switching.
    - Do not try to position new buttons when the layout will refreshed anyway.
    - Hide frame before calling :OnRelease to reduce visual glitchs.
    - Gave OO some love.
    - Brand new layout code, which behaves nicely when moving items around.
    - Added a tooltip to the equipped bag toggle.
    - Cosmetic.
    - Fixed bag slot size and ids.
    - Added a button to bags to toggle the bag slot panel.
    - Updated the datasource icon.
    - Added bag slot panels.
    - Reuse Blizzard code to handle item cooldown.
    - Fixed armor and weapon ordering.
    - Optimized layout.
    - Baggins-like section layout.
    - Added section separators (yet not widgets).
    - Added an incomplete filtering system.
    - Minor layout tweaks.
    - Fixed datasource free space display.
    - Fixed item sorting error.
    - Added "highlight by name" feature.
    - Added icons for each item family.
    - Added item/free slot stacking.
    - Added a LDB data source.
    - Fixed quality color display.
    - Fixed UI hooking so bags are opened and closed at right times.
    - Added a close button and a title. Enhanced item sorting.
    - Show a tag on slot from special bags (Soul, Quiver, ...).
    - Sort items.
    - Fixed bank background color.
    - Have the bag backdrop catchs mouse events.
    - Fixed issue with empty bank slots.
    - Fixed bank bag position.
    - Fixed item layout.
    - Fixed empty slot display. Fixed quality highlighting.
    - Fixed ContainerFrame BAG_UPDATE handling. Also propagates it to buttons.
    - Do not forget to define the ID of the button parent frames.
    - Fixed frame parenting show items are properly hidden when a bag is closed.
    - First drycoded version.