v1.2-nolib
Details
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FilenameAdiBags-wod-v1.2-nolib.zip
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Uploaded by
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UploadedSep 15, 2014
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Size77.95 KB
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Downloads300
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MD5e2916306c6bd9b8c0339b1bd7b3112c7
Supported WoW Retail Versions
- 4.0.6
Changelog
tag v1.2
6de9ee78316533d66de705da03890541a0de9f26
Adirelle <adirelle@tagada-team.net>
2010-11-26 22:19:31 +0100
Tagging as v1.2.
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Adirelle:
- Locales updated.
- Fixed "compare number with table error" in AnchoredBagLayout.
- Switched from tekDebug to AdiDebug.
- Allow to enable the backpack and bank support separately (ticket #51).
- Fixed some issues with the equipped bag panels, including ticket #54.
- When emptying a bag, try to full other bags in increasing bag order. Should fixed ticket #55.
- Fixed ticket #53 (nil local 'button').
- New items: properly flag an brand new item in bags even if a copy of that item is already equipped.
- Allow use GetDistinctItemIDs for item sets so we don't get lost by unique IDs in item links.
- Small tweaks.
- Locales updated.
- Fixed virtual stack option ordering.
- Fixed the tooltip info module with regard to third-party tooltip modifiers.
- Virtual stacks: added a reference to the stack button to the visible slot item button.
- Check item link validity in container frame.
- Strip unique id and link level from internal item strings.
- Report invalid item links in alpha packages (if you have tekDebug installed).
- New items: also ignore brand new junk items.
- New items: do not unmark stack ok items unless you remove them all from your bags.
- Have the set filter update more often, hopefully catching valid links.
- Only use tekDebug in debug and alpha packages.
- New items: also delay the first update after zoning.
- Allow the tidy button to refresh the layout.
- Preventing reordering of virtual stacks when removing items from a bag.
- Minor bugfixes.
- Check item links before using them.
- Also disable on PLAYER_LEAVING_WORLD.
- Use our interacting window API to open and close the backpack and the bank.
- Ignore PLAYERBANKSLOTS_CHANGED that aren't related to the generic bank slots.
- Do not enable anything before the first PEW.
- Locales updated.
- New items: better iteraction with inventory.
- New items: more tweaks.
- Sanitized globalLock value.
- Locales updated.
- Fixed virtual stack of unstackable items.
- Locales updated.
- Fixed the nil error in NewItemTracking.lua
- Dispatch items in section per bag when showing the bag panel.
- Force a layout update when unlocking all buttons.
- Fixed a subtle bug with virtual stacks.
- Updated new item tracking logic, should fix ticket #49.
- Locales updated.
- Equipment set filter: hopefully fixed first login with no item cache.
- New item tracker: reworked to better handle first login with an empty item cache.
- Removed spammy debug outputs.
- Removed "inconsistent" item tracking.
- Bag slot: fixed bag updating.
- Added a timeout when emptying a bag, so lag or a missing event doesn't lock the inventory forever.
- Bag slots: use our own implementation that is far easier to manage.
- Added a way to lock all item buttons, so nothing to bad happens when we automatically move items around (tidy or empty bag).
- Fixed the bag emptying process.
- Bag slots: one can right click on a bag to try to empty it.
- Bag slots: display the number of items in each bag.
- Small README update.
- Set filter: postpone set scanning until we need it.
- New items: track changes in stack sizes, not only the number of stacks.
- Found a way to properly identify set items without tooltip scanning so the equipment filter should be more accurate.
- New item detection: now use our own implementation of GetItemCount that gives distinct counts for distinct equipment items.
- Added an option not to merge incomplete item stack at merchant's, mailboxes, bank, ... (ticket #29)
- Typo.
- Removed the useless ammo/shard filter and reorder slightly the other ones.
- New item filter should distinguish crafted and enchanted items now. Also added an option to ignore low quality items.
- Fixed "compare number with nil" error in TidyBags.
- Fixed ticket #45.
- Update all bags when the visibility of any section is changed.
- Moved the section visibility menu into its own module, so one can disable it.
- Displays checkboxes instead of radiobuttons in section visibility dropdown.
- Manual filter module: moved the "Add" section to the top of the page.