r20130628121339
Details
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FilenameAdiFocusBar-r20130628121339.zip
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Uploaded by
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UploadedJun 28, 2013
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Size10.10 KB
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Downloads38
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MD56d720f469963f4df0c05404036db6790
Supported WoW Retail Versions
- 5.3.0
Changelog
Guillaume Perréal:
- Added a command to (un)lock it (/adifocusbar or /afb).
- Preparing for wowace packaging.
- Allow specs to have different rotations, depending on combat conditions.
So BM has a "Bestial Wrath" rotation and MM has a "Careful Aim" rotation.
- Changed which spells Rapid Fire considers.
- Prefer AdiDebug to tekDebug.
- Only require 60 focus to start Bestial Wrath.
- Added Ancient Hysteria and Rabid in rotations.
- Do not care about TimeWarp, BloodLust and Heroism any more.
- Take more spells into account for Readiness.
- Allow Rapid Fire to stack with other haste bursts.
- Delay Stampede up for 60 seconds, waiting for Rapid Fire.
- Synchronize Bestial Wrath cooldown with Kill Command and allow Bestial Wrath during haste boosts.
- Do not prevent Focus Fire from being active during Bestial Wrath.
Do not plan to cast it during Bestial Wrath, though.
- Also check pet focus before casting Fervor.
- Take last Black Arrow cast into account for its timing.
- Take Chimera and Cobra Shots into account for Serpent Sting timing.
- Created SetForecastIcon so the icon can be hidden when there is no target.
- Moar comments.
- Do not postpone higher priority spell for more than 0.66 seconds.
- Properly plan a filler shot before spell that requires more focus.
- Do not ignore spells more than 6 seconds away.
- Fixed the tracking of the last spell cast.
- Also track current casting end time.
- fillerCastTime => fillerCastingTime.
- Safe-guard against mispelled spell names in rotations.
- Changed Readiness priority.
- Typo.
- GetCost works for names as well as ids.
Adirelle:
- If a spell cannot be cast with current focus, give a try with a filler shot before it.
- Update at least every 0.2 seconds.
- Fixed the spell marks on the focus bar.
- Reworked the spell forecast.
- Tweaked rotations.
- Properly handle spells that don't cause a global cooldown.
- Enhanced GetCastingTime and GetCost to handle special shots.
- Fixed Fervor estimation.
- Fixed the marks for signature shots.
Guillaume Perréal:
- Bunch of updates.
- Heavy refactoring.
- First try at MM rotation.
- Reworked the use of Chimera Shot and Cobra Shot with Serpent Sting.
Adirelle:
- Better estimation of the available focus at the time a spell is actually ready.
- Use WHU rotations.
- Use Arcane Shot as much as possible.
- Properly added A Murder Of Crows.
- Typos.
- TOC bump.
- Update on event, at most once per frame.
- Compare cooldown duration to GCD_DURATION in GetCooldownLeft.
- Cannot cast more than one filler shot per GCD no matter how high the haste gets.
- Properly include the focus gain occuring during casting.
- Properly ignore spells that give focus when the bar is almost full.
- Check if the spells exist before including them in the priority list.
- Do not stack Rapid Fire with Blood Lust.
- Added Stampede, Readiness and Dire Beast.
- Added Rapid Fire in the priority list.
- Do not cast Fervor after Readiness if it is still in effect.
- Try to use Cobra Shot or Chimera Shot to refresh Serpent Sting when possible.
- Ignore target debuff spell just after they are cast.
- GetCooldownLeft also returns the total duration of the cooldown.
- Renamed a bunch of variables and upvalues.
- Fixed the Fervor buff effect on focus income.
- Store haste factor and filler casting time in upvalues.
- Remember the last cast spell during its GCD.
- Added safe-guards in GetAuraTimeLeft and GetCooldownLeft.
- Use upvalues to track current and maximum focus.
- Use UNIT_POWER_FREQUENT instead of UNIT_POWER and RegisterUnitEvent whenever possible.
- Use a constant for steady/cobra shot gain.
- Moved some constant around.
- Display spell icons on bar marks.
- A bunch of updates.
- Fixed filler shot Ids.
- Take specs into account for priority.
- Take running GCD into account.
- ...
- Now with fading icons and Improved Steady Shot.
- Better handle filler shot / important shot interaction and added flashing for soon to be used shots.
- Added Aimed Shot procs and Kill Shot.
- Now with recommended spell icon.
- Now with icons.
- Reworked internals and added Black Arrow and Serpent Sting [DRYCODED].
- Added Rapid Recuperation and Termination effect.
- Better version.
- First version.