ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
However. Since I last updated it (a few days ago) the unitframes change colour according to my HP. This is so annoying I'm considering using a differet uinit frame after several years of using ag. I simply cannot find an option to turn that colouring off. I prefer having a static green colour for my own and friendly players' HP and static red for enemies. Is there an option somewhere to turn that recouring depending on % HP off?
After being ingame for a while, different menu popups start displaying the Bizz Money Coins with a number next them. This covers up the words on the display and either I have to reload the UI or restart the game to reset it back to normal.
Example would be mousing over a npc or player and the menu that pops up would show these coins. Another would be when looking at my character or inspecting another's list of gear, these coins show up and I cannot see the values listed for a particular piece of gear.
Any ideas as to resolving this issue? I have gone through my settings and my addons are current.
I also think this is the best unitframe addon. Definitely my favorite out of all of them! Thank you so much for an extremely awesome addon!
A really fantastic mod that has been my preferred choice of unit frame for a very long time now. Really good work to all involved.
There are, however, 2 features that I would really love to see implimented:
1) The ability to resize buffs/debuffs (specifically on your own character). I play a healer and am guilty of not noticing debuffs that I can dispell on myself when things get a bit hectic
2) A display of when a target has a healing reduction debuff (MS etc) on them. I currently have the display set to only show buffs/debuffs I can cast/remove and that is perfect, except that it is not readily apparent when someone has a healing reducing affect on them.
Forgive me if these are already there and I'm just to dumb to find them.
Thanks once again for a great addon
But I don´t seem to get the partymembers target thing to work ... and that is a shame ... Any ideas? Or is it something not supported by Blizzard and left from a previous version?
Date: 2009-01-08 14:59:41
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ag_Options\ag_Options.lua line 1045:
attempt to index local 'object' (a nil value)
Debug:
[C]: ?
ag_Options\ag_Options.lua:1045:
ag_Options\ag_Options.lua:1042
[C]: SecureGroupHeader_Update()
[string "*:OnShow"]:1:
[string "*:OnShow"]:1
[C]: ?
[C]: Show()
..\FrameXML\RestrictedFrames.lua:390: Show()
[string " ..."]:3:
[string " ..."]:1
(tail call): ?
[C]: ?
..\FrameXML\RestrictedExecution.lua:824:
..\FrameXML\RestrictedExecution.lua:795
(tail call): ?
..\FrameXML\SecureHandlers.lua:136: SecureHandler_OnSimpleEvent()
[string "*:OnEnter"]:3:
[string "*:OnEnter"]:1
[C]: ?
AddOns:
[...]
agExtras, v09-19-07
agOptions, v09-19-07
agUnitFrames, v2009-01-04
There is an issue between this mod and Sanity2, whenever sanity2 is closed, the ag_uf frames are hidden, they reappear only when I reopen Sanity2.
I've not been using Sanity2 because of this for a while now and I hate losing such a great mod. I read somewhere that its because ag_uf interprets the hide function of Sanity2 as a global function and hides itself as well.
Is there any way around this, any possible fix? Thanks
/aguf
Unitframes
Party
I set the "Border" to something different and then back again.
Fonts
Turn on and off "override" fonts.
It doesn't work perfect, but I can see mana, hp, names etc. of my party members.
The agUF is best unitframe addon,I love it!