ArcHUD3
Help wanted: I'm no longer playing, so please help with creating Pull Requests on GitHub. If you are an author or programmer and if you are interessted in taking over this project, please let me know.
ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.
This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.
Please report any bugs or feature requests via the ticket system.
These arcs are currently supported:
- Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
- Player's secondary power (Holy Power, Soul Shards, Chi etc.)
- Casting/channelling progress for player, target, and focus target
- Fatigue/breath (mirror timer)
- Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
- Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!
In addition, some additional target information is displayed:
- Current target (name, class, guild, 3D model)
- Current (de)buffs on target
- Target-of-target and target-of-target-of-target
Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:
- "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
- "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
- "Thanks for the work on it so far, much more lightweight than IceHud!"
- "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
- "Awesome! Thank you so much for that miracle!"
- "Thank you so much for continuing this fantastic addon."
- "...nothing could compare to ArcHUD..."
- "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
- "Loving the new ArcHUD my favorite HUD by far :)"
- "I don't think I could play wow without this addon :)"
- "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
- "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
- "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"
So use it at your own risk ;)
Frequently Asked Questions
- How do I add a arc for a specific buff/debuff (remaining time & stacks)?
- Where is my Combo Point/Soul Shard Numeric Indicator?
Thanks for picking up this addon for Patch 4. I've been using ArcHUD (1 & 2) almost since the launch of WoW, I would be lost without it.
I'll give some input for ticketing as best I can.
I have an issue which I'm finding hard to reproduce - 3D models for players are sometimes reappearing when a target is not selected, I tried looking at the commands for debugs you gave further below but its not giving anything to reflect this issue. Once I manage to narrow down the specifics I'll open a ticket.
Are there any other console commands I could use to generate a more detailed event output?
Version 0.9 is on the road and all features planned for it are available in the current beta build. ArcHUD3 is now also available via curse.com and the curse client, which should facilitate updateing a lot (in the client, you can choose what kind of version you would like to install - release/beta/alpha).
There are already two minor bugs I need to investigate, but there are probably more. Keep on testing so we get a solid 0.9! And thank you all for the testing and the encouragement ;)
Thanks nyyr! This is working great!
Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD. Nyyr, HATS OFF TO YOU!
Now I can't wait to see what the future holds for this project!
a very big thank you from me here as well. great work.
Thank you indeed - perfectly happy now :-)
Nyyr,
First off... THANK YOU for reviving this!
I do have one thing to report. I used to use ArcHud2 to mouseover the buffs/debuffs my target has, however I can no longer do this. No tooltip is shown. I hope you can work this out!
Btw - if you have a PayPal, I'll gladly contribute a few bucks your way.
With r10, we are getting closer to the first beta release, so keep on testing:
Please also use the ticket system - it helps a lot to keeping track of feature requests/bugs.
Any plans to change the CP display back to an arc next to the mana/energy bar? I'm not a huge fan or staring at a number while DPSing.
Thanks for the work on it so far, much more lightweight than IceHud!
To Curious:
Ring-specific settings are in the respective rings' file.
Works like a charm, loads of options that were available in ArcHUD2 are gone, but somehow I don't miss them at all. Works awesome just as it is. Back to testing!
I believe the fatigue cast bar used to be included in your cast bar. Just another difference i've noticed.
Hello Nyyr,
thanks a bunch for picking up this project and investing all the time in it now. Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch.
With r8 error messages upon death were gone too. Maybe you are planning this anyway, but just in case you dont: I always used only the arcs in archud - no numbers or text whatsoever. Would it be possible to hide the health/mana text in the lower center of the hud? I couldnt find a corresponding option in the core.lua.
Again thanks a lot and cheers, Jan
Regarding Evangalism: I was thinking about this, but, yes, since it is a buff, you should use PowerAuras instead. If I add something like this then it will be configurable for any buff - but only for one which is the next issue ;) Anyways, this won't come for the first release where I'm currently heading to.
Regarding the gap: This is intentional, but I probably will change the default. The position of the arcs will be configurable soon.
Graphical issue: The life bar of your target is up against your life bar, which seems to be correct. However on the contrary, the mana "Arch" for when you target a player is not up against your mana bar.
Seems like there's a gap between the arches when there shouldn't be one.
You might be planning to add functionality of another arch and we just don't know about it; just wanted to point that out, just in case it was unintentional.
If possible, it'd be great to add the new disc priests Evangalism to the same spot where Holy Power is going. I know evangalism is a "Buff" unlike Holy Power or Combo Points, but it's very similar in effect and would be very useful for Disc Priests.
Either way;GREAT JOB!!!!
Thanks so much for updating this, i was completely lost w/o this addon.
While nyyr creates the config options for scaling and positioning, you can edit all the parameters inside the Core.lua file, under this section:
Set up default configuration local cfgDefaults = { profile = {PS: Nyyr you are a lifesaver. This is simply the most important addon for WoW. You roxx man!
You may have another try with r8. If this doesn't fix it, you'll need to wait until I rewrote this part.
still pop error after dead
Message: Interface\AddOns\ArcHUD3\RingTemplate.lua:528: attempt to perform arithmetic on local 'elapsed' (a nil value) Time: 10/19/10 20:29:12 Count: 188 Stack: Interface\AddOns\ArcHUD3\RingTemplate.lua:528: in function `func' Interface\AddOns\ArcHUD3\Core.lua:1199: in function <Interface\AddOns\ArcHUD3\Core.lua:1188>
Locals: self = <table> { SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:381 Enable = <function> defined @Interface\AddOns\ArcHUD3\Rings\Power.lua:75 UnregisterAllEvents = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:202 EnableModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:346 modules = <table> { } GetModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:230 IterateEmbeds = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:456 SecureHook = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:339 defaultModuleLibraries = <table> { } MPPerc = <unnamed> { } RawHookScript = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:398 options = <table> { } hooks = <table> { } ColorMode = "default" GetName = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:298 f = <unnamed> { } MPText = <unnamed> { } baseName = "ArcHUD3" name = "ArcHUD_Power" Initialize = <function> defined @Interface\AddOns\ArcHUD3\Rings\Power.lua:42 IsEnabled = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:465 Unhook = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:421 localized = true DisableModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:364 UpdatePowerEvent = <function> defined @Interface\AddOns\ArcHUD3\Rings\Power.lua:138 UpdatePower = <function> defined @Interface\AddOns\ArcHUD3\Rings\Power.lua:118 PLAYER_LEVEL_UP = <function> defined @Interface\AddOns\ArcHUD3\Rings\Power.lua:111 optionsTable = <table> { } RegisterMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118 UnregisterMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181 Update = <function> defined @Interface\AddOns\ArcHUD3\Rings\Power.lua:55 unit = "player" IsHooked = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:496 defaults = <table> { } version = "3.0.0" IsModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:237 db = <table> { } SendMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:87 SetDefaultModulePrototype = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:423 UnhookAll = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:480 SetEnabledState = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:438 Hook = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:277 enabledState = true UpdatePowerType = <function> defined @Interface\AddOns\ArcHUD3\Rings\Power.lua:159 RegisterEvent = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118 UnregisterAllMessages = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:202 SecureHookScript = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:413 HookScript = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:369 SetDefaultModuleState = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:401 IterateModules = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:451 NewModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:255 RawHook = <function> defined @Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:316 defaultModuleState = true moduleNa