2.2.7-46-gfe73159-nolib
Details
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FilenameAckisRecipeList-2.2.7-46-gfe73159-nolib.zip
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Uploaded by
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UploadedAug 24, 2011
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Size542.67 KB
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Downloads79
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MD5578eba08dbb28ee16e045f25758bea1c
Supported WoW Retail Versions
- 4.2.0
Changelog
James D. Callahan III:
- World Drop entries which are expanded will now show the level range of the mobs the recipe can be found on.
- Added a few small things I missed when adding the Discovery category.
- Added a "Discovery" category under the Acquisition tab - currently, only Alchemy recipes are listed there.
- Changed the Achievement description text to use the Achievement color instead of the Custom color.
- Build private.faction_ids from private.faction_strings
- Build private.rep_levels from private.rep_level_strings
- Build private.acquire_types from private.acquire_strings
- Build private.item_qualities from private.item_quality_names
- Build private.game_versions from private.game_version_names
- Build private.filter_ids from private.filter_strings
- Renamed private.filter_flags to private.filter_ids since that's actually what they are. Removed unused declarations.
- Localization and syntax fix.
John Pasula:
- Research -> Discovery
- Some minor changes, trying to add a new 'research' category for Alchemy and Inscription.
mike:
- cleanup
- Update NPCID for "Pratt McGrubben"
- Update NPCID for "Harlown Darkweave"
- Removed the vendor "Brienna Starglow" because she's a regular NPC now ... and "Azure Silk Cloak" is only initially obtainable by Horde since around 4.0.x
John Pasula:
- Fix an invalid link.
James D. Callahan III:
- Changed some code formatting to tell the world that Ackis was a lying bastard in that last commit message.
John Pasula:
- Fix a bug that Torhal introduced. Tsk tsk.
- Change ARCH_DROP to ARCH_DROP_ULD and add a location of Uldum so recipes like that appear in the location tab.
- Revert last change. Something whacky is going on. I blame Pompy.
- Lets test to see if existing code can add locations for custom entries.
James D. Callahan III:
- Improved the improvement (ensure that entries are nil in cases where a trade skill is dropped in favor of another).
- Improved logic for storing trade skill links. Fixes ticket 1303.
- Fixed some silliness I added the last push; fixes ticket 1302.
- When switching professions via the switcher button, simply grab the scan button's parent instead of performing checks for the existence of various AddOns.
- Remove an unnecessary check and manual Scan button hide.
- Consolidate the creation of the Scan button and the setting of its parent frame into a single place, which now happens the first time TRADE_SKILL_SHOW is fired instead of OnEnable().
- If using Skillet, set the trade_frame to Skillet.tradeSkillFrame so the universe doesn't go pear-shaped.
- De-yuckification (fix the previous fix).
John Pasula:
- Check to see if the buttons exist before trying to get their offsets. Should fix the error when you don't have both professions learned.
James D. Callahan III:
- Only try to grab an icon texture if the recipe has a crafted_item_id
- Display the icon for the crafted item in the tooltip, if available.
- Grab some globals from the unvalued _G.
- More readability re-formatting.
- Re-formatting for readability.
- Use ipairs instead of pairs since this is an indexed table.
- Cleanup for the new specialties code.
- Code cleanups and removal of unnecessary comments.
John Pasula:
- Update changelog.
- Remove outdated spec. code.
- Dry-code fix,
- Dry-coded fix for the specialty issue. Apparently since 4.x we haven't been filtering specialties properly.
- Update changelog.