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What steps will reproduce the problem?1. Open Auction panel to "AuctionLite - Buy"2. Full Scan
What is the expected output? What do you see instead?
- See all listings. Instead get an error about color being nil and incomplete results are returned (up to when it errored, I would assume). It also leaves you drilled into a specific item instead of at the top-most level of seeing all items in a list.
What version of the product are you using?
- r270
Do you have an error log of what happened?
56x ...aceBlizzard_AuctionUI\Blizzard_AuctionUI.lua:733: attempt to index local 'color' (a nil value)...aceBlizzard_AuctionUI\Blizzard_AuctionUI.lua:733: in function `AuctionFrameBrowse_Update'...aceBlizzard_AuctionUI\Blizzard_AuctionUI.lua:260: in function <...aceBlizzard_AuctionUI\Blizzard_AuctionUI.lua:258>
Locals:numBatchAuctions = 30053totalAuctions = 30053button = BrowseButton1 { 0 = <userdata>}buttonName = "BrowseButton1"buttonHighlight = BrowseButton1Highlight { 0 = <userdata>}iconTexture = nilitemName = BrowseButton1Name { 0 = <userdata>}color = nilitemCount = nilmoneyFrame = nilyourBidText = nilbuyoutFrame = nilbuyoutMoney = niloffset = 0index = 1isLastSlotEmpty = falsename = ""texture = nilcount = 1quality = -1canUse = falselevel = -1847107760levelColHeader = nilminBid = 27000000minIncrement = 0buyoutPrice = 28000000duration = 4bidAmount = 0highBidder = falsebidderFullName = nilowner = nilownerFullName = nilsaleStatus = 0itemId = 127765hasAllInfo = falsedisplayedPrice = nilrequiredBid = nil(for index) = 1(for limit) = 8(for step) = 1i = 1(*temporary) = <function> defined =[C]:-1(*temporary) = BrowseButton1Name { 0 = <userdata>}(*temporary) = ""(*temporary) = <userdata>(*temporary) = false(*temporary) = -1847107760(*temporary) = nil(*temporary) = 27000000(*temporary) = 0(*temporary) = 28000000(*temporary) = 0(*temporary) = false(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = 0(*temporary) = 127765(*temporary) = false(*temporary) = "attempt to index local 'color' (a nil value)"
Please provide any additional information below.
This error is 100% in Blizzard's UI. I've reported it to them, but it wouldn't hurt for you to do the same.
I've seen the drilled into an item after a full scan as well, but it isn't related to this. I wasn't able to figure out what the cause of that might be because it stopped doing that not too long after. I'll leave this ticket open so that others who encounter this bug in Blizzard's code might find it instead of opening duplicate tickets.
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