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- %d player(s) are running AVRE. %d player(s) are not.
- %s (All)
- %s is not using AVRE
- %s is using AVRE r%s
- (Default is %.1f yards.)
- (Default is %d yards.)
- (Heroic mode only.)
- (running in debug mode)
- |cff4d4dffAVR Encounters (|r|cffffff20%s|r|cff4d4dff) loaded|r
- All AVRE encounter modules have been disabled. Enable one or more of them from the add-on selection screen in order to configure them.
- AVRE does not assist with bites. Please use another add-on such as Vamp and VampArrow to accomplish this.
- AVRE_Options module not enabled
- Big Ooze Kiter
- Blood Prince Council
- Blood-Queen Lana'thel
- Broadcast to raid
- Broadcasts your currently selected kiter to the raid.
- Certain fights offer the option to automatically turn on the AVR range check for the entire duration of the fight. The AVR range check is a special AVR scene that assists you in locating in-range players using the 3D game world instead of a list of names. It draws a circular marker under players in range, and can optionally draw a line to those players as well. Finally, a circle outline can optionally be drawn around you, assisting you in knowing when you're approaching range of other players. You can see how AVR range checks work by creating a range check scene yourself using AVR. Play with the options to see what you like, then configure them here in AVR Encounters. |cffffff20Be aware that AVR range checks are very CPU intensive.|r
- Choose a player in your raid who will be kiting the Big Oozes. They will have a small circle under them throughout the fight, and you'll get a marker toward that person when you get a Small Ooze.
- Click to open options.
- Color and transparency
- Color by class
- Determines the color and transparency of the filled circle drawn around you during mechanic-specific range checks.
- Determines the radius of the circle in yards.
- Determines the radius of the markers drawn under players within range of you.
- Disabled
- Enable AVR Encounters
- Enable Encounter
- Enable Expansion
- Enable Raid Instance
- Enable range check
- Enabled
- Encounters
- Festergut
- Freya
- General Options
- General Range Checks
- General Vezax
- Hodir
- Lady Deathwhisper
- Loaded
- Lord Marrowgar
- Marker radius
- Mechanic-Specific Range Checks
- Mimiron
- NOTE: This mechanic does not currently work due to a Blizzard bug.
- Note: This only works when a ghost melees someone.
- Only occurs on 25-player mode.
- Only works for one of the players.
- Options
- Places a circle under all players during %s.
- Places a circle under players with %s, along with a marker line toward them.
- Places a circle under players with %s.
- Professor Putricide
- Profile modified, rebooting
- Radius
- Range
- Range Check
- Range Checks
- Rotface
- Self circle color
- Show circle around self
- Show lines to players
- Show range circle outline
- Sindragosa
- Test Boss
- The distance in yards for the AVR range check.
- The following options control AVR range checks that appear during specific fight mechanics. These options do not affect general range checks that are used throughout an entire fight.
- The Lich King
- Turns on an AVR range check when the fight starts.
- Turns on the AVR range check during %s.
- When enabled, a circle outline will be drawn around you, indicating the current range.
- When enabled, a filled circle will be drawn around you, indicating the current range.
- When enabled, a line will be drawn from you to any player within range of you.
- When enabled, lines and markers to in-range players will be colored by that player's class.
- When you are afflicted with %s, you will see a circle under all players who do not have %s. These are valid players to pass %s to.
- Wrath of the Lich King
- Yogg-Saron