This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Message: ...ddOns/Blizzard_SharedXMLBase/ButtonStateBehavior.lua:39: attempt to call method 'OnButtonStateChanged' (a nil value)Time: Wed Apr 9 12:17:12 2025Count: 7Stack:[C]: in function 'OnButtonStateChanged'[Interface/AddOns/Blizzard_SharedXMLBase/ButtonStateBehavior.lua]:39: in function 'OnEnter'[Interface/AddOns/Blizzard_Flyout/Flyout.lua]:28: in function 'OnEnter'[Interface/AddOns/Bartender4/libs/LibActionButton-1.0/LibActionButton-1.0.lua]:1078: in function <...er4/libs/LibActionButton-1.0/LibActionButton-1.0.lua:1064>
Locals:
I am having the exact same issue and it just started tonight. I can't play without a lua error popping up after hovering (even by accident)Dunno if it helps but I am a Shaman.Message: ...ddOns/Blizzard_SharedXMLBase/ButtonStateBehavior.lua:39: attempt to call method 'OnButtonStateChanged' (a nil value)Time: Tue Apr 8 22:32:24 2025Count: 11Stack:[Interface/AddOns/Blizzard_SharedXMLBase/ButtonStateBehavior.lua]:39: in function 'OnEnter'[Interface/AddOns/Blizzard_Flyout/Flyout.lua]:28: in function 'OnEnter'[Interface/AddOns/Bartender4/libs/LibActionButton-1.0/LibActionButton-1.0.lua]:1078: in function <...er4/libs/LibActionButton-1.0/LibActionButton-1.0.lua:1064>
Locals:self = BT4Button52 { NormalTexture = BT4Button52NormalTexture { } HotKey = BT4Button52HotKey { } action = 0 NewActionTexture = Texture { } over = true flashing = 0 Flash = BT4Button52Flash { } state_actions = <table> { } FlyoutBorderShadow = BT4Button52FlyoutBorderShadow { } Border = BT4Button52Border { } Name = BT4Button52Name { } _state_action = 52 icon = BT4Button52Icon { } Count = BT4Button52Count { } AutoCastable = Texture { } SpellHighlightAnim = AnimationGroup { } rangeTimer = -1 header = BT4Bar5 { } id = 52 AutoCastShine = BT4Button52Shine { } SpellHighlightTexture = Texture { } __LAB_Version = 120 outOfRange = false config = <table> { } FlyoutBorder = BT4Button52FlyoutBorder { } _state_type = "action" state_types = <table> { } FlyoutArrow = BT4Button52FlyoutArrow { } cooldown = BT4Button52Cooldown { } zoneAbilityDisabled = false}(*temporary) = nil(*temporary) = BT4Button52 { NormalTexture = BT4Button52NormalTexture { } HotKey = BT4Button52HotKey { } action = 0 NewActionTexture = Texture { } over = true flashing = 0 Flash = BT4Button52Flash { } state_actions = <table> { } FlyoutBorderShadow = BT4Button52FlyoutBorderShadow { } Border = BT4Button52Border { } Name = BT4Button52Name { } _state_action = 52 icon = BT4Button52Icon { } Count = BT4Button52Count { } AutoCastable = Texture { } SpellHighlightAnim = AnimationGroup { } rangeTimer = -1 header = BT4Bar5 { } id = 52 AutoCastShine = BT4Button52Shine { } SpellHighlightTexture = Texture { } __LAB_Version = 120 outOfRange = false config = <table> { } FlyoutBorder = BT4Button52FlyoutBorder { } _state_type = "action" state_types = <table> { } FlyoutArrow = BT4Button52FlyoutArrow { } cooldown = BT4Button52Cooldown { } zoneAbilityDisabled = false}(*temporary) = "attempt to call method 'OnButtonStateChanged' (a nil value)"
To post a comment, please login or register a new account.