1.3.20-nolib
Details
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FilenameBreakables-1.3.20-nolib.zip
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Uploaded by
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UploadedFeb 24, 2015
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Size22.81 KB
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Downloads96
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MD50818f591a79bbd9ce3c086ca8238f27a
Supported WoW Retail Versions
- 6.1.0
- 6.0.3
- 5.4.8
Changelog
v1.3.20
- Updated TOC for patch 6.1
v1.3.19
- Stopped True Iron Ore from showing up as prospectable.
v1.3.18
- Changed garrison follower armor items to not show up as disenchantable.
v1.3.17
- Revised WoD herb fix such that it doesn't cause the game to flag false positives on herbs that are not millable.
v1.3.16
- Made WoD herbs show up as millable. They weren't showing up before because they don't contain the "millable" text in the tooltip like every other herb in the game does.
v1.3.15
- Switched from LibButtonFacade to Masque (ticket #20).
v1.3.14
- Added WoD lockboxes/junkboxes. Oops.
v1.3.13
- Updated TOC for patch 6.0
v1.3.12
- Updated TOC for patch 5.4
- Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting).
- Added option to hide tabards from the list of breakables. (ticket #16)
- Only display items the player is capable of disenchanting.
- Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked.
v1.3.11
- fixed soulbound items not being ignored sometimes despite the option being checked
- added lockboxes to the pickable items list
v1.3.10
- updated TOC for patch 5.3
v1.3.9:
- updated TOC for patch 5.2
v1.3.8:
- updated TOC for patch 5.1
v1.3.7:
- fixed recognition of MoP junkboxes, herbs, and ore
v1.3.6:
- updated TOC for patch 5.0.4
v1.3.5:
- updated TOC for patch 4.3
v1.3.4:
- updated TOC for patch 4.2
v1.3.3:
- updated TOC for patch 4.1
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)
v1.3.2:
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.
v1.3.1:
- fixed a bug where the tooltip could be completely wrong or empty sometimes
v1.3:
- fixed an error about AceGUI and AceConfigDialog that were showing up on load in certain situations
- minor garbage/performance fixes
- added spell tooltip to profession button
- added ButtonFacade support (ticket #7)
- added option to specify which direction the buttons grow toward (by Slayman's request)
- enabled new target-item/spell attributes for secure buttons instead of hacking together a macro
- don't show heirloom items as disenchantable
v1.2.2:
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen
v1.2.1:
- fixed reported error message
v1.2:
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
- added button scale and font size options
- added localization support
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
- added LibDataBroker support
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
- added short description to the config page explaining the functionality in the mod and how to get support/request features
- made all slash commands print something back to the user so they know what they changed
v1.1:
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)