r92
Details
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FilenameCastbars-r92.zip
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Uploaded by
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UploadedFeb 26, 2010
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Size125.08 KB
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Downloads84
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MD510529c72915c94c655ab419d969f391d
Supported WoW Retail Versions
- 3.3.0
Changelog
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r92 | xbeeps | 2010-02-26 18:52:21 +0000 (Fri, 26 Feb 2010) | 1 line
Changed paths:
M /trunk/Castbars.lua
Fix error when total cast time is enabled for other bars than the player castbar.
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r91 | xbeeps | 2010-02-25 22:09:45 +0000 (Thu, 25 Feb 2010) | 1 line
Changed paths:
M /trunk/Castbars.lua
Add option to increase number of decimals on the total cast time (by popular demand!).
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r89 | xbeeps | 2010-02-24 20:49:17 +0000 (Wed, 24 Feb 2010) | 2 lines
Changed paths:
M /trunk/Castbars.lua
Make sure that the icon is properly updated when changing target/focus or when the UNIT_SPELLCAST_INTERRUPTIBLE or UNIT_SPELLCAST_NOT_INTERRUPTIBLE events change the state of the shield.
Reduce the number of calls to FrameRestoreOnCast to the minimum required.
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r87 | xbeeps | 2010-02-22 21:33:53 +0000 (Mon, 22 Feb 2010) | 3 lines
Changed paths:
M /trunk/Castbars.lua
Replace hooking with direct control of the scripts invoked by the frames to avoid other addons that reuse CastingBarFrame_OnEvent calling into Castbars code.
Add handling of PLAYER_FOCUS_CHANGED.
Tidy up the event handling slightly. Only Player CastBar can show the pushback.
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r85 | xbeeps | 2010-02-19 22:30:57 +0000 (Fri, 19 Feb 2010) | 1 line
Changed paths:
M /trunk/Castbars.lua
Change the configuration panel to a tabbed interface to make it easier to navigate.
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r83 | xbeeps | 2010-02-18 22:33:37 +0000 (Thu, 18 Feb 2010) | 1 line
Changed paths:
M /trunk/Castbars.lua
Implement channeling ticks display.
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r81 | xbeeps | 2010-02-17 22:52:18 +0000 (Wed, 17 Feb 2010) | 2 lines
Changed paths:
M /trunk/Castbars.lua
Add tradeskill merging.
Fix a small cosmetic issue when resizing a bar with the shield on.
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r79 | xbeeps | 2010-02-08 21:40:40 +0000 (Mon, 08 Feb 2010) | 3 lines
Changed paths:
M /trunk/Castbars.lua
- Add display of pushback when spells are delayed due to interruptions.
- Fix the alignment of the spell text so it is always centered in the free space.
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