dd43729-alpha-nolib
Details
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FilenameComboPointsRedux-dd43729-alpha-nolib.zip
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Uploaded by
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UploadedFeb 1, 2017
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Size100.95 KB
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Downloads59
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MD524c614af574edb422be909385abba124
Supported WoW Retail Versions
- 7.1.5
Changelog
Changes since tag 3.2.13
commit dd437294c4afff6174326ba4c617b92a875c2707
Author: Michael Murray <[email protected]>
Date: Wed Feb 1 13:43:18 2017 -0600
Remove Soul Shard default options
commit 8b4751ae3fafd8737d126a2783054062c877b628
Author: Michael Murray <[email protected]>
Date: Wed Feb 1 13:40:33 2017 -0600
Correct some of the Symbol localizations
commit d7b180cbbbc27f1559c19fbed7e5ee810887d389
Author: Michael Murray <[email protected]>
Date: Wed Feb 1 13:17:41 2017 -0600
The total maximum points is 10 now
commit 2566a0285b8a7d1e673dee4e668e389d080e7477
Author: Michael Murray <[email protected]>
Date: Tue Jan 31 17:49:50 2017 -0600
Fixes for WowAce #49, Anticipation point count is 10
commit e6452f65a81e80fa28ce8beb3a61730f092862a6
Author: Michael Murray <[email protected]>
Date: Wed Oct 26 19:28:52 2016 -0500
ToC bump for 7.1
commit 11f59662ce24b3b891ebdc82d2e4b827ab7f44eb
Author: Michael Murray <[email protected]>
Date: Sun Aug 14 09:53:49 2016 -0500
Add Help text to options
Explain how to setup the graphics frames with the new "points are a
fraction of the container" drawing method introduced by majineko
commit 02f213d5dda035b153070c9602bd414d5bacf085
Author: Michael Murray <[email protected]>
Date: Sun Aug 14 09:52:20 2016 -0500
Update menu descriptions for Height and Width
commit 3df2d7c8686c01d4f552d5fee6edb177cacaae70
Author: Michael Murray <[email protected]>
Date: Sun Aug 14 09:50:42 2016 -0500
Ensure the container is sized for Vertical
Flips the Height and Width settings for Vertical frames to ensure the
container is properly sized.
commit 0078d2419e6f1ae7dc2b78e15641582eedf5cbff
Author: Michael Murray <[email protected]>
Date: Tue Aug 9 19:39:07 2016 -0500
Bring back Text point handling update
commit 365b2d898bbe0fbd8212cbf922532212bbd5d145
Author: Michael Murray <[email protected]>
Date: Tue Aug 9 17:00:27 2016 -0500
Manually merge PR#10
commit 365b2d898bbe0fbd8212cbf922532212bbd5d145
Author: Michael Murray <[email protected]>
Date: Tue Aug 9 17:00:27 2016 -0500
Manually merge PR#10
commit 171133ad48b7bc47147d35661ff6b20ff72a0c0a
Author: majineko <[email protected]>
Date: Tue Aug 9 15:26:08 2016 -0500
Adding support for a monk talent
Only did minimal testing, logged on and changed talents a few time.
Seemed fine.
commit 51da03a0fa6e6242ab2f3ba33036ea67fcff27bc
Author: Michael Murray <[email protected]>
Date: Tue Aug 9 15:23:42 2016 -0500
Default to using Ascension talent
commit 4820101f28ce09abb4e9ac2c0075f676424b0c06
Author: Michael Murray <[email protected]>
Date: Mon Aug 8 18:54:16 2016 -0500
Add a SetAndUpdate handler
Calls the module's Update method after setting the option
commit 55029823b77de51f57ce58d35281c337b3811aae
Author: Michael Murray <[email protected]>
Date: Mon Aug 8 15:17:53 2016 -0500
Add option to show no text at zero points
Per feature request on Curse, allow the user to choose whether to see a
zero or no text when at zero points.
commit 7d3f8e97f90c0d315a92bed4d06eb9881c197f91
Author: Michael Murray <[email protected]>
Date: Mon Aug 8 14:20:45 2016 -0500
Add option to hide Text at zero points
commit 563683279847c348588539c578e6ad0e3f91988a
Author: majineko <[email protected]>
Date: Sun Aug 7 17:49:15 2016 -0500
0 point color in options and Reset Profile error
Added 0 point color in options. Good option to have, and now I can get
rid of a couple lines in each module about CountForColor.
Was using a variable that didn't exist in Reset(), added it.
UpdateSettings and MakeGraphicsFrame were using 1 point color, changed
to use current count.
Also added "or 0" when setting current count to prevent it ever being
nil. Had it happen once to me today, couldn't replicate it.
commit 563683279847c348588539c578e6ad0e3f91988a
Author: majineko <[email protected]>
Date: Sun Aug 7 17:49:15 2016 -0500
0 point color in options and Reset Profile error
Added 0 point color in options. Good option to have, and now I can get
rid of a couple lines in each module about CountForColor.
Was using a variable that didn't exist in Reset(), added it.
UpdateSettings and MakeGraphicsFrame were using 1 point color, changed
to use current count.
Also added "or 0" when setting current count to prevent it ever being
nil. Had it happen once to me today, couldn't replicate it.
commit 3fc768420171d303f5f85f48ed1723ea9ff8aff0
Author: majineko <[email protected]>
Date: Sun Aug 7 14:45:27 2016 -0500
Fixing color by points that I broke
Accidently setting local inside if statement instead of using the
variable I just made.
commit 3fc768420171d303f5f85f48ed1723ea9ff8aff0
Author: majineko <[email protected]>
Date: Sun Aug 7 14:45:27 2016 -0500
Fixing color by points that I broke
Accidently setting local inside if statement instead of using the
variable I just made.
commit abaac563341ee901938af586f10dbc9809837a7c
Author: Michael Murray <[email protected]>
Date: Sun Aug 7 08:27:36 2016 -0500
Change default empty point alpha
Set the default Empty Alpha to zero to keep behavior consistent for
users migrating to the new version.
commit e34563ab3f0c7189a57b8bfdc6236588ca169a97
Author: majineko <[email protected]>
Date: Sat Jul 30 10:02:40 2016 -0500
All modules check spec and talents for correct max points
All modules check spec and talents for correct max points value.
GetSpecialization() returns nil if called to early, so I had to create
an event on PLAYER_LOGIN to recheck max points.
Commented out a few lines to stop the first point from being hidden when
locking the frame.
When points are at zero they were using default color, so I put in a
check to get color based on one point when you have none. Putting a 0
point color in options would work too.
commit e34563ab3f0c7189a57b8bfdc6236588ca169a97
Author: majineko <[email protected]>
Date: Sat Jul 30 10:02:40 2016 -0500
All modules check spec and talents for correct max points
All modules check spec and talents for correct max points value.
GetSpecialization() returns nil if called to early, so I had to create
an event on PLAYER_LOGIN to recheck max points.
Commented out a few lines to stop the first point from being hidden when
locking the frame.
When points are at zero they were using default color, so I put in a
check to get color based on one point when you have none. Putting a 0
point color in options would work too.
commit e34563ab3f0c7189a57b8bfdc6236588ca169a97
Author: majineko <[email protected]>
Date: Sat Jul 30 10:02:40 2016 -0500
All modules check spec and talents for correct max points
All modules check spec and talents for correct max points value.
GetSpecialization() returns nil if called to early, so I had to create
an event on PLAYER_LOGIN to recheck max points.
Commented out a few lines to stop the first point from being hidden when
locking the frame.
When points are at zero they were using default color, so I put in a
check to get color based on one point when you have none. Putting a 0
point color in options would work too.
commit bc40d5175c68245e950eb6cebb35f68a951d9623
Author: majineko <[email protected]>
Date: Sat Jul 30 02:31:21 2016 -0500
All modules work now
All modules use alpha to show and hide active points. Added self.Count
on their initialize so we can pass that to the create graphics frame and
have proper combo point values showing on startup.
commit 65256bbcd5925d2c4c2921c2d01f7b2ecc035868
Author: majineko <[email protected]>
Date: Sat Jul 30 00:45:45 2016 -0500
Slider in options menu to set empty combo point alpha.
Instead of hiding inactive points, set them to a different alpha. Can
set that to zero if you don't want to see them, or a little higher to
show the missing point.
Also changed the way I was handling talent or spec changes. Instead of
trying to check the players max combo points, check the talents
directly. Checking max combo points wasn't updating fast enough or
something. Was getting wrong number of pips sometimes.
Need to update other modules to set alpha instead of hiding, they are
probably broken right now.
commit 58e23a5e35ebc89eb04d47e7c7b1e8e2bd51a4d2
Author: Michael Murray <[email protected]>
Date: Fri Jul 29 20:31:14 2016 -0500
Update frame naming
commit ac341c64c8464bc7408f47789eae6e23566fdce2
Author: Michael Murray <[email protected]>
Date: Fri Jul 29 15:20:04 2016 -0500
Name the global Graphics and Text frames
commit 1e296a2709258bcce41153a47081cc2a2e9ba249
Author: Michael Murray <[email protected]>
Date: Fri Jul 29 15:13:44 2016 -0500
Remove Warlock spec logic from UpdateSettings
All warlocks have Soul Shards in Legion
commit db27fa62b5544cd9a4915047daeef0f78c90c7a7
Author: majineko <[email protected]>
Date: Fri Jul 29 03:27:41 2016 -0500
Update max points total on talent/spec change
Only updates the visible number of points, had to set the points in the
graphics frame to a static 8 so it would always work.
commit 2b9a8aff608a100787264844e8faa95266008c00
Author: majineko <[email protected]>
Date: Fri Jul 29 00:02:04 2016 -0500
Custom frame width and height in options menu
Instead of preset size with just a scale in options, you can now set a
frame width and height in the options menu.
Individual combo point size calculated from total frame size divided by
number of combo points minus spacing (no scaling on spacing, to keep it
consistent)
Only tested on rogue. Frame size based on 6 combo points, need to figure
out how to make that based on current talent/spec.
commit f6929353788d4a3ea447c1fa16d33e65858a7c5a
Author: Michael Murray <[email protected]>
Date: Thu Jul 28 14:05:41 2016 -0500
All Warlock specs get Soul Shards now
commit 8582d4e1fa2a5b25b8f5985311ff270bd6972ad9
Author: Michael Murray <[email protected]>
Date: Fri Jul 22 20:33:58 2016 -0500
Soul Shard max is 5
commit 234a169d9265458c837c1da58ec54b77deee0c66
Author: Michael Murray <[email protected]>
Date: Fri Jul 22 17:09:27 2016 -0500
Fix Druid options, remove Rune module
commit 4e722350c5669ea92de5a5e02f8c0ef82cffeec6
Author: Michael Murray <[email protected]>
Date: Thu Jul 21 18:15:10 2016 -0500
Fix max points
commit 478d511f98d6b8184dff253b5dd497f159fd7f0a
Author: Michael Murray <[email protected]>
Date: Wed Jul 20 19:57:22 2016 -0500
Fix combo tracking
commit 7a2d466e269e5366879af997f2dc5a394cbb90ec
Author: Michael Murray <[email protected]>
Date: Wed Jul 20 18:20:22 2016 -0500
Update models.xml
commit d2aee885519b2b199c7444b1bf2cd786ba7c20e4
Author: Michael Murray <[email protected]>
Date: Wed Jul 20 18:04:42 2016 -0500
Fix Runes and Combo Points for non-Rogues
commit 4c5ae26fefc2c5975229dc7e2936fa10df16b13d
Author: Michael Murray <[email protected]>
Date: Wed Jul 20 18:02:50 2016 -0500
Fix combo points
commit 94fdc0e1d6da9948ec3686d509b2c02acadf5a01
Author: Michael Murray <[email protected]>
Date: Tue Jul 19 19:22:12 2016 -0500
Detect max points better
commit e432c55cfcd98a7365458c2be6e8054b14bcf059
Author: Michael Murray <[email protected]>
Date: Tue Jul 19 19:13:32 2016 -0500
Legion Updates