Cryolysis 3
<center>Cryolysis 3</center>
About
Cryolysis 3 is sphere mod for all classes that saves you action bar space by offering you buttons for many common tasks and provides for an easy to use interface for casting spells. Cryolysis provides you with circular buttons that surround an larger center sphere. The buttons vary per class, but all classes have 3 custom buttons they can add whatever spells they wish to.
Cryolysis also comes with a full configuration menu that can be accessed by right-clicking the main center sphere, or by typing /cryo3 in chat.
Features
Module Status
Cryolysis 3 will feature support for all classes. Listed below is the status of each class module:
- Death Knight: Not started
- Druid: Not started
- Hunter: Not started
- Mage: Beta
- Paladin: Started
- Priest: Pre-Alpha
- Rogue: Not started
- Shaman: Not started
- Warlock: Not started
- Warrior: Not started
Missing Features From Cryolysis 2
These features are functions from Cryo2 that were deemed non-critical, so they are scheduled to be re-added later.
- Polymorph break warning
- Random messages (to be available as a separate module)
- Ritual of Refreshment's Mana Biscuits overriding highest rank of food available
Removed/Obsolete Features
These features have been deemed obsolete, or simply not worth the effort. They will not be re-added (though anybody capable enough is welcome to add them back themselves).
- Middle click to trade food/water. Ritual of Refreshment cast has now been moved to Middle click (was Shift-click in Cryo2).
- The ability to conjure lower level Mana Gems through the Mana Gem menu. The Mana Gem button is now just a button to conjure and use the highest rank of Conjure Mana Gem.
Reporting Bugs and Requesting Features
Please use the ticket system on WowAce to report bugs and request new features. Please answer pre-defined questions as they help us to better understand your problem. Be as clear and detailed as possible. Lastly, please vote for feature requests you like so that we can prioritize what features we add.
Invalid Tickets
The following things will get your ticket closed and marked as invalid:
- Deleting the pre-defined questions
- Using a language other than English
- Posting a defect (feature requests are okay) for a module that has not been created yet
Yes I have read it then i can write a macro, but i know only how to write it for only one kind of food for example Mana buiscuit.
Preety please implement this functionality in next release
Date: 2008-11-05 15:18:41
ID: 53
Error occured in: Global
Count: 5
Message: ..\AddOns\Cryolysis3\core\global.lua line 187:
attempt to index local 'button' (a nil value)
Debug:
(tail call): ?
(tail call): ?
Cryolysis3\core\global.lua:187: UpdateItemCount()
Cryolysis3\classes\mage\mage.lua:958: ?()
...oot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...oot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[2]"]:4:
[string "safecall Dispatcher[2]"]:4
[C]: ?
[string "safecall Dispatcher[2]"]:13: ?()
...oot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...AddOns\Cryolysis3\libs\AceEvent-3.0\AceEvent-3.0.lua:70:
...AddOns\Cryolysis3\libs\AceEvent-3.0\AceEvent-3.0.lua:69
AddOns:
Swatter, v3.1.4 (<%codename%>)
Atlas, v1.12.2
AtlasBattlegrounds, v1.12.2
AtlasDungeonLocs, v1.12.2
AtlasFlightPaths, v1.12.2
AtlasOutdoorRaids, v1.12.2
AtlasLoot, v5.00.01
Babylonian, v5.1.DEV.130
Configator, v5.1.DEV.134
Cryolysis3, vv3.0-beta7
DBMAPI, v
Dominos, v1.5.3
DominosBuff, v
DominosCast, v
DominosRoll, v
DominosXP, v
Gatherer, v3.1.4
Koordinator, v3.26
MyRolePlay, v3.0.48
Omen, v3.0
oRA2, v2.0.$Revision: 628 $
QuestHelper, v0.60
RatingBuster, v
Recount, v
RPHelper2, v2.2
(ck=21a)
[2008/11/04 15:26:08-711-x1]: Cryolysis3-v3.0-beta7\classes\mage\mage.lua:638: bad argument #4 to 'format' (string expected, got nil)
Cryolysis3-v3.0-beta7\classes\mage\mage.lua:638: in function `CreateButtons'
Cryolysis3-v3.0-beta7\Cryolysis3.lua:107: in function `startup'
Cryolysis3-v3.0-beta7\Cryolysis3.lua:224: in function `LoadModules'
Cryolysis3-v3.0-beta7\Cryolysis3.lua:52: in function <Interface\AddOns\Cryolysis3\Cryolysis3.lua:36>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (Ace3):365: in function `EnableAddon'
AceAddon-3.0-5 (Ace3):435: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:421>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
and:
[2008/11/04 15:26:12-711-x11]: Cryolysis3-v3.0-beta7\core\global.lua:197: attempt to index local 'buttonText' (a nil value)
Cryolysis3-v3.0-beta7\classes\mage\mage.lua:958: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
AceEvent-3.0-3 (Ace3):70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
I can not summon my epic flying mount via the button. Any ground epic mount, yes.. Flying mount. no. I can change the flying mount to left or right click and neither works. Its just with the flying mount. It recognizes it, it just won't summon it. If I change the right and left click to 2 different epic ground mounts, it will summon each on depending on user input of right or left click. The minute I change 1 of them to the flying mount, it no longer works.
Another little thing that is urking me is the whole mana biscuit thing. On Cry2, I could make a bunch of food and water click the middle button and use 1 of each. When I would have conjoured food and water in my inventory and would take some mana biscuits, it would replace the icons for food/water with a picture of the biscuit. I could single click on either of the buttons and I would consume a biscuit or I could right click on the middle button and it would consume a bisquit instead of my conjoured food and water.
I have looked for a macro and have not found one. If someone could point me in the direction or how to make one. That would be great.
/use Conjured Mana Biscuit
/use Conjured Croissant
/use Conjured Glacier Water
Then just set the middle button for Macro as the usage and Eat as the Macro to use. It uses the Mana Biscuits if they exist in your bags, otherwise it uses the food and water. Since the macro starts quickly, it wont use the food or water since it thinks it is already eating from the biscuit.
I've suggested some features using the ticket system as well.