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Hi, lets say we have Rejuvenation Clickbinded through Blizzards Clickbinding to the left Mouse Button.
If you now use the LeftMouseButton on DecursiveFrame it will cast Rejuvenation instead of dispelling it.
This Behavior does not occur when using Clique instead of Blizzards ClickBinding.
Is there anything we can do about it?
*waves Coviac
I have the exact same problem.
I can see the units but when i click them, instead of casting cleanse i am casting flash light.
Still no solution i see
I have not been playing the game for quite some time, I was not aware of this new blizzard click casting thing... https://news.blizzard.com/en-us/world-of-warcraft/23783586/enhance-your-gameplay-more-accessibility-updates-available
I'll take a look as soon as I have some time. :-/
any updates on this? its pretty much unusable at this point, because i have to change keybinding in decursive to make iot work, but then i can use blizz clickcast functionality to decursive ppl fast. no need for decursive at this point.
You need to use modifiers (alt, shift, ctrl) in either Decursive or Blizzard click casting. That's bad design on Blizzard's part, they could have checked if a UI element already has some non-default mouse binding associated to it before applying their click-binding-interface ones but chose not to spend 1 hour or 2 to do so and thus, makes you, me and countless other people waste their time instead... (they took the easy/I-don't-care path)
The click binding feature is implemented as an override of everything else, so there is no way to prevent it from being triggered, it applies to any "secure button" (ie: any unit frame).
The Blizzard code responsible for this can be found in FramXML/SecureTemplate.lua:
function SecureUnitButton_OnClick(self, button) local modifiers = C_ClickBindings.MakeModifiers(); local bindingType = C_ClickBindings.GetBindingType(button, modifiers); if ( (bindingType == Enum.ClickBindingType.Spell) or (bindingType == Enum.ClickBindingType.Macro) ) then local unit = SecureButton_GetModifiedUnit(self); C_ClickBindings.ExecuteBinding(unit, button, modifiers); else local effectiveButton = (bindingType == Enum.ClickBindingType.Interaction) and C_ClickBindings.GetEffectiveInteractionButton(button, modifiers) or button; local type = SecureButton_GetModifiedAttribute(self, "type", effectiveButton); if ( type == "menu" or type == "togglemenu" ) then if ( SpellIsTargeting() ) then SpellStopTargeting(); return; end end SecureActionButton_OnClick(self, effectiveButton); end end
So the above function first checks if there is a binding associated to the button through the click binding interface and executes it, if there is none, then, and only then, it will execute the actual actions associated to it...
If someone knows of any other add-ons that managed to circumvent this, I would be interested so I could check how they did it but it seems impossible.
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