Deus Vox Encounters
Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.
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Features
- Automated: Activation, starting, and stopping of encounters is automatic
- Flexible alert system:
- Customizable timer bars
- Color
- Texture
- Font
- Width
- Spell icons
- And more...!
- Customizable full screen flashes
- Duration
- Transparency
- Oscillations
- Color
- Customizable sounds: Packaged with 18 distinct ones
- All alerts can be adjusted for all encounters
- Audio countdowns can be activated for certain encounter alerts
- Customizable timer bars
- Raid Icons: Marking on important events with an icon of your choosing
- 3D Arrow: Directional arrows tells you where to go on important events
- Two types:
- Away: Directs you to run from a player or a location
- Toward: Directs you to run to a player or a location
- Ability to play a sound when shown
- Displays your distance, to a player or location, in game yards
- Two types:
- Encounter Pane
- Boss health tracking gives you more awareness of fights
- Engage timer tells you how long you've been fighting
- Shortcut buttons provides easier access to common commands
- Conditions to show the pane only when you want to
- Version Check: View addon and encounter versions of raid members
- Distribution System: Allows you to send encounters to the raid or individual players
- Profile System: Switch settings between your characters
- Modular Design: Encounters are loaded in appropriate zones
- SharedMedia support
Getting Started
When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:
- Stop Icon: Halts the current encounter (you should rarely have to do this)
- Menu Icon: Opens the configuration dialog
- Lock Icon: Toggles frame anchors
- Windows Icon: Opens a drop down menu to show interface windows
Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.
Warlords of Draenor Update
- Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
- Party Module: Party support has been added.
- World Boss Module: World Bosses support has been added.
- Features: More new Alert Options and Spell descriptions on Options.
Implemented Encounters
- Highmaul: All bosses
- BlackRock Foundry: All bosses
- Hellfire Citadel: All bosses
- Warlords of Draenor Party: All bosses
- World Boss: All bosses
Localizations
Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:
- Korean (koKR)
- Russian (ruRU)
- Simplified Chinese (zhCN)
- Spanish (esES)
- Traditional Chinese (zhTW)
- Brazilian Portuguese (ptBR)
- Latin American Spanish (esMX)
Credits
- Code/Inspiration - RDX, BigWigs, DBM
- Coding and Testing - Mäev
- Pane Buttons - Kassay
- Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else
I don't know. I guess it could be. I just had to figure out the #4#, #5# stuff and I got it working fairly quick. Just failed and named them wrong so they pointed the wrong way but I have tested it since then and it works properly now.
@suicidalkatt: Widgets\Timer.lua, lines 14 and 22. I'll add an option for it.
Would it possible to adjust the font of the timer number text? Or could you point me to the location of where I could edit it myself?
@sniper472: I think I'll add an option to auto-fire an arrow for a specific person per encounter. It would last the entire time. Would that be helpful?
@kherberos: It was probably a missing translation if you aren't running the english verison.
@Fearendon: I may plan to do it in the future. It would require a rewrite of some sort. Every localization access would have to be replaced and there's no deterministic way to do it with the current system.
Cool I got the arrows working properly. Well they were pointed the wrong way when I tested it in 10 man but that's because I failed and named them backward. Fixed that and all should be good now.
As for 5-mans, someone has already started working on them. I'll see if that person wants to join the team to maintain them.
But i was wondering if you had any plans to add some 5 man features like portal timers in VH, or next wave timer in HoR, or just the important timers in any of the new 5 mans.
Also is there text raid warning say like in festergut that would announce the names of the player with the spores on them, not sure if this is already added did see any option for this.
Oh and is there a way to collapse the center timer bars. Say if there are 4 timer bars going off and 2 are done the remaining too just stay where they are and dont collapse down/up into the center setting bar. Makes it look lil more cleaner.
thanks for your time
I inquired on where to start and got no response. It's not a big enough deal for me to learn enough about Lua or the like to mess with it, so I haven't pressed the issue too much.
Also found the raid warning messages too that asked about.
But I'll be really grateful if you can introduce an option to select one player of the raid to be located with an arrow.
Why? For example in the Blood Council we use a Hunter for 3th tank with the purple balls, and I, Holydin, have to heal him with my beacon in the maintank. When he run around sometimes gets out of my reach, and sometimes its very difficult to locate him and move near him.
With an arrow pointing to him I'll always know were to move to recover the healing distance. ^ ^
Testing bloodprinces on 10man atm, and the warning for Fire orb (empowered+normal) isnt going off.
-edit now it works again. reinstalled
If there is any way to implement sending different locals, like sending the encounter with the variables and the localization extra, it would greatly help international raiding guilds in the EU.
@Fearendon: It intentionally declines if the localizations aren't the same. The phrases are translated when the encounters are compiled. Also, some encounters rely on chat triggers that are locale dependent.
@sniper472: You're trying to get a translation that doesn't exist in L.alert, an AceLocale object. L.alert["Roots"] works because it's translated in the localization. Since you're adding your own features , you may as well assign it directly to the string "Roots". Spore multimarking is added in the latest alpha.
@mpx007: Yeah I recommend oRA3 like genetic suggested.
The Distributor doesn't work in between different localizations. (EN-Gb and DE-De f.ex.) Those with different localizations automatically decline any sent encounter. Is this intended or a bug?
Thanks @genetik, I did a quick check on oRA3 and it looks like it will do the job (and then some) quite nicely!