Deus Vox Encounters
Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.
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Features
- Automated: Activation, starting, and stopping of encounters is automatic
- Flexible alert system:
- Customizable timer bars
- Color
- Texture
- Font
- Width
- Spell icons
- And more...!
- Customizable full screen flashes
- Duration
- Transparency
- Oscillations
- Color
- Customizable sounds: Packaged with 18 distinct ones
- All alerts can be adjusted for all encounters
- Audio countdowns can be activated for certain encounter alerts
- Customizable timer bars
- Raid Icons: Marking on important events with an icon of your choosing
- 3D Arrow: Directional arrows tells you where to go on important events
- Two types:
- Away: Directs you to run from a player or a location
- Toward: Directs you to run to a player or a location
- Ability to play a sound when shown
- Displays your distance, to a player or location, in game yards
- Two types:
- Encounter Pane
- Boss health tracking gives you more awareness of fights
- Engage timer tells you how long you've been fighting
- Shortcut buttons provides easier access to common commands
- Conditions to show the pane only when you want to
- Version Check: View addon and encounter versions of raid members
- Distribution System: Allows you to send encounters to the raid or individual players
- Profile System: Switch settings between your characters
- Modular Design: Encounters are loaded in appropriate zones
- SharedMedia support
Getting Started
When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:
- Stop Icon: Halts the current encounter (you should rarely have to do this)
- Menu Icon: Opens the configuration dialog
- Lock Icon: Toggles frame anchors
- Windows Icon: Opens a drop down menu to show interface windows
Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.
Warlords of Draenor Update
- Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
- Party Module: Party support has been added.
- World Boss Module: World Bosses support has been added.
- Features: More new Alert Options and Spell descriptions on Options.
Implemented Encounters
- Highmaul: All bosses
- BlackRock Foundry: All bosses
- Hellfire Citadel: All bosses
- Warlords of Draenor Party: All bosses
- World Boss: All bosses
Localizations
Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:
- Korean (koKR)
- Russian (ruRU)
- Simplified Chinese (zhCN)
- Spanish (esES)
- Traditional Chinese (zhTW)
- Brazilian Portuguese (ptBR)
- Latin American Spanish (esMX)
Credits
- Code/Inspiration - RDX, BigWigs, DBM
- Coding and Testing - Mäev
- Pane Buttons - Kassay
- Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else
I'm thinking something like the old-school rogue energy-tick bar if you remember those.
@Ethren, Toravon hasn't been implemented yet. We've been focusing on Icecrown Citadel.
was wondering if there is a toravon module that seems to be missing. the info on the page says "Vault of Archavon: All bosses" but I am not seeing him.
Sorry, I wasn't clear: Chat bubbles don't have the player's name.
@Niightblade, The game itself says who is making the say, why would you need that information twice in the same line?
It would be great if the /say code said the player's name instead of "me".
Hey I noticed DBM has a timer for the delay until Necrotic Plague is cast (for 25m atleast) which seems to be reasonably accurate and pretty useful. So I went through the world of logs for my guild's attempts and copied the (hopefully) relevant data that you'd need to make a timer. It seems like the cooldown is 30 seconds but it's occasionally delayed by Infest cast.
Data is here: http://pastey.net/132923
It includes time Ice Lock applies to Highlord Tirion Fordring, first Hostile action against The Lich King, or by The Lich King, and each" The Lich King casts Necrotic Plague on X"
It should be noted that this was logged by an Australian and there may be a larger than usual variance in latency which might make some things look shorter or longer than they are.
Also, I use the manual timers (such as break and pull timers) in DBM frequently in my raids, does DXE have something similar? I may have to run both concurrently for the few DBM features DXE is missing.
Overall at the moment DXE looks superior for non-lead raiders to use (Arrows toward malleable goo targets on Putricide? Hell yes!), but DBM has certain raid LEADER benefits DXE seems to be lacking (unless I'm missing it). I have several people in my raids with terrible PC's that can't run their own boss mods without lagging out of fights, so I have to call stuff out myself. :/
Can the Defile chat announce be changed to occur when the Lich King begins his cast (the same time marks go out) rather than when the victim actually has the debuff applied to them (two seconds later)? That would be helpful in getting people to move a bit quicker.
@oray We already have the code in to support marking and identifying on the bar the person that gets the plague from the Lich King. Kollektiv was talking about the plague's that are passed. There is no combat log event for that. If what we have isn't working now I'm not sure why, when I did Lich King last week it was most certainly working.
@ kollectiv
we get a disease named as Necrotic Plague. it should be in combat log for sure at least for the first guy. I checked some our combat logs with worldoflogs, and there are logs like;
[23:08:13.041] The Lich King casts Necrotic Plague on XXXXX
and there should be combat log version of this. Unfornunately, if someone dispelled earlier, the next person who gets Necrotic Plague cannot be seen in combat log but on the character debuffs.
At least, if we can find out who gets the first Necrotic Plague from the Lich king will help a lot with a marking ability.
Marking on sindragosa 25m seems to not working, last night i was only one with assist(RL) and nothing happend.
Thanks for a great addon, its a lot batter then other BM.
@kollektiv ,thx for the answer and for fixing this issue. Will test it tonight!
Oh, my bad, try /script table.wipe(DXE.RDB)
Kollektiv: /script DXE.RDB = {} followed by reloadui did not work for us. Any ideas? (To give you the full story, I edited the LK plugin and randomly chose v42 for my edited version. I pushed out to the raid, but now we can't switch to your latest without editing the DVE.lua. To make matters worse, some of the slower raid members with my version keep pushing it out, reseting everyone else with auto-accept so we do this dance every night now.)
@oray,melfus: It's hard to detect Necrotic Plague because there's no combat log event for it. I'll use the chat message to detect it.
@diiv: Yes, I'll add it to the TODO list. If you'd like to change it yourself you can open up Alerts/Alerts.lua and change the variable 'local FADETIME' on line 83
@ZubrDP: /script DXE.RDB = {} and then a /console reloadui
@Alexander234: Chat messages were probably only translated in English, so the encounter would not trigger for non-English clients. It should be fixed now.
I've pushed a new fix to v442-34. I misspelled a repository substitution which ended up commenting out code that broke the addon.
442-33 - Options.lua:1607: attempt to index upvalue 'RaidIcons' (a nil value)
AceConfigDialog-3.0-43:250: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:198> AceConfigDialog-3.0-43:1181: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045> AceConfigDialog-3.0-43:1540: in function `FeedGroup' AceConfigDialog-3.0-43:1461: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1441> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ?: AceGUI-3.0-30 (Ace3):326: in function `Fire' ...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:171: in function `SelectTab': AceConfigDialog-3.0-43:1576: in function `FeedGroup' AceConfigDialog-3.0-43:1461: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1441> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ?: AceGUI-3.0-30 (Ace3):326: in function `Fire' ...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:478: in function `SetSelected': ...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:105: in function <...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:101>:
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