Deus Vox Encounters
Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.
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Features
- Automated: Activation, starting, and stopping of encounters is automatic
- Flexible alert system:
- Customizable timer bars
- Color
- Texture
- Font
- Width
- Spell icons
- And more...!
- Customizable full screen flashes
- Duration
- Transparency
- Oscillations
- Color
- Customizable sounds: Packaged with 18 distinct ones
- All alerts can be adjusted for all encounters
- Audio countdowns can be activated for certain encounter alerts
- Customizable timer bars
- Raid Icons: Marking on important events with an icon of your choosing
- 3D Arrow: Directional arrows tells you where to go on important events
- Two types:
- Away: Directs you to run from a player or a location
- Toward: Directs you to run to a player or a location
- Ability to play a sound when shown
- Displays your distance, to a player or location, in game yards
- Two types:
- Encounter Pane
- Boss health tracking gives you more awareness of fights
- Engage timer tells you how long you've been fighting
- Shortcut buttons provides easier access to common commands
- Conditions to show the pane only when you want to
- Version Check: View addon and encounter versions of raid members
- Distribution System: Allows you to send encounters to the raid or individual players
- Profile System: Switch settings between your characters
- Modular Design: Encounters are loaded in appropriate zones
- SharedMedia support
Getting Started
When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:
- Stop Icon: Halts the current encounter (you should rarely have to do this)
- Menu Icon: Opens the configuration dialog
- Lock Icon: Toggles frame anchors
- Windows Icon: Opens a drop down menu to show interface windows
Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.
Warlords of Draenor Update
- Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
- Party Module: Party support has been added.
- World Boss Module: World Bosses support has been added.
- Features: More new Alert Options and Spell descriptions on Options.
Implemented Encounters
- Highmaul: All bosses
- BlackRock Foundry: All bosses
- Hellfire Citadel: All bosses
- Warlords of Draenor Party: All bosses
- World Boss: All bosses
Localizations
Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:
- Korean (koKR)
- Russian (ruRU)
- Simplified Chinese (zhCN)
- Spanish (esES)
- Traditional Chinese (zhTW)
- Brazilian Portuguese (ptBR)
- Latin American Spanish (esMX)
Credits
- Code/Inspiration - RDX, BigWigs, DBM
- Coding and Testing - Mäev
- Pane Buttons - Kassay
- Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else
Echoing what Ramalina said a couple posts down. Seems the Dominate Mind timer for DW Hardmode is off by a good 3-5 seconds. Not really sure how to exactly pinpoint the time differences between the game and boss mod. >.<
Wondered if it'd be possible to get the proximity window resizable in a rectangular manner rather than just a square? i got everything else rectangluar or elongated horizontally on my ui and it'd just be nice to be able to make it fit too... I figured this would be a very minor change and tried to fiddle with the code but my fumbling attempts just managed to break the resizing altogether! If it's a huge hassle just ignore me, but if it's easy enough to change/tell me what to do, I'd be massively happy and grateful... my guild is swapping over this week and I'm enjoying DXE very much :)
Must ask about 2 Fights with this addon! Putricide Malleable Goos! Is it possible to have a say message like Bigwigs has? The same at Lich king with Defile!
As soon You get Defile You Should say something like "Defile On Me" Same with "Malleable Goo On Me"
If the addon allready have it how do i turn on the function! Plz explain ;)
It seemed that the timers for Deathwhisper in 25man heroic mode for Dominate Mind are off.
http://tinypic.com/r/2a7sa6o/6
A couple more ideas:
An aggro bar warning. This would be very useful for quite a few encounters. For instance, handy to know if you get aggro one of the oozes in the Rotface encounter.
Would be useful to see a numeric value for the boss' percentage mana/energy (in the same way one is shown for their health) in quite a few encounters (e.g. Deathwhisper, Saurfang)
Hello, is it possible to add the names of players with gas spores to raidwarnings for the ICC festergut encouter?
ty
Another request:
The possibility to configure the enrage timer bar to always be present (as opposed to only present on the 10 seconds before enrage). [Not sure how many people will want this functionality, but while you're at it, perhaps also the possibility to choose the time at which the enrage bar is displayed - though I'd only bother with this one if it is straightforward to add]
A few requests:
1) A 'target change' timer for princes (like dbm has)
2) A warning bar/cooldown for Icy grip. This would be much more useful than the blistering cold warning, since you know blistering cold comes after icy grip.
3) A 'combat starts in [TIME]' for the bosses that don't have it yet.
(First post here, so will take this opportunity to say great work on the addon - changed from DBM for the LK and sticking with it).
Added in the latest alpha.
Is it possible to add a warning when a Kinetic Bomb spawns (or even a cooldown)?
@Bitterst: You need to add the last four spellids that are commented out. Also, bloodbeastcd and bloodbeastwarn should have a throttle added. This isn't in the addon because raid icons are reserved for Mark of the Fallen.
@mik3dd / CaffeinAddict0n : With respect to the Lich King fight it's not possible to create arrows. The map gets broken after the first transition phase and so the arrows will point in incorrect directions. We had the feature in initially, but we can't make it work due to Blizzard bugs.
With respect to just custom arrows, I suppose it would be possible to allow you to set custom arrows to follow players, but not mobs. We can only get coordinates for players. So it is not possible to make an arrow point at the current prince in the Blood Prince fight. But it would certainly be possible to make an arrow point at an offtank in the Rotface fight.
First thing first, love the add-on! The accuracy of the timers, functionality of the arrows, and layout of bars is easy and intuitive.
I have a few requests, if they are possible to implement: - Arrows, would it be possible to have them be created to track players and mobs on the fly much like Power Auras tracks buffs? Would it be possible to set it up so it can direct you towards or away from someone or something marked w/ a specified raid mark?
For instance, Hard mode Blood Prince Council, empowered mobs are marked w/ {skull} and after scattering for Shock Vortex it would be nice to know at a glance which way to run when a switch happens immediately after ... this isn't a huge deal on normal, but with bosses models being smallish and lots of huge ass taurens running around it would help out especially with limited movement dictated by the Heroic Debuff.
Another example would be Rotface. If your a mele and are staring at the ass end of a huge zombie ... searching for an off tank that is most likely out of your field of view can be annoying at times ... but having an arrow point to a marked offtank would come in handy
Final example would be LK, having arrows act w/ Defile similar to how they do with Malady in Yog fight would be useful (person w/ Defile pointed away from LK, everyone else pointed away from person w/ Defile) and then having arrows telling people to collapse back towards a marked raid member afterward in prep for Valks would be useful aswell.
I looked through the code, and figured I could hack it to do what I wanted ... but customizable functionality to get it to go after payers / mobs with raid marks would make it infinity useful both now and in the future.
Thanks again for both your time, and your effort on such an awesome mod
Arrows are not working for any of us in 10man lich king encounter. Any suggestions to fix this?
Would it be possible to apply a mark to the 5 Blood Beast summoned during Heroic Saurfang 25? I know the spell casts are 5 individual IDs, just not sure how to code the Encounters.lua to be able to do it if possible when I attempted. The raw combat log of the summon is:
and failed attempt at making it mark was:
and