r1347
Details
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FilenameDrDamage-r1347.zip
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Uploaded by
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UploadedMar 1, 2010
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Size291.15 KB
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Downloads113
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MD56665c6755d6eff974f47b79a208cb803
Supported WoW Retail Versions
- 3.3.0
Changelog
1.7.7_beta-1:
- 3.3.3 changes
- Hermorrhage damage bonus is now correctly mitigated by armor
- Death Knight:
- 3.3.3: Added Frost Fever to Chains of Ice. Added Glyph of Chains of Ice. Scourge Strike weapon damage increased to 70%, base damage increased, disease bonus decreased to 12% per disease. Nerves of Cold Steel increased to 8/16/25%. Rune of Razorice now increases damage 2% per application
- Druid:
- 3.3.3: Starfall base damage and coefficients increased
- Hunter:
- 3.3.3: Ferocious Inspiration now also increases Steady Shot Damage
- Mage:
- 3.3.3: Glyph of Fireball changed to -0.15s cast time. Frostbolt snare penalty removed
- Rogue:
- 3.3.3: Ghostly Strike Weapon Damage is now 180% with dagger and Hemorrhage 160% with dagger. Rupture can crit. 2T8 is now 20% damage to Rupture.
- Shaman:
- 3.3.3: Flame Shock dot can now crit and is affected by haste. Glyph of Flame Shock changed to 60% increased crits from Flame Shock.
- Warlock:
- 3.3.3: Immolate dot can now crit
- Warrior:
- 3.3.3: Revenge buffed by 50%
1.7.6_release:
- General:
- Now supports having two actionbar texts; the second one is disabled by default
- CPU usage optimizations
- Polished the actionbar options and clarified a few of the actionbar text display type options
- Actionbar texts are now removed (as opposed to being just hidden) when button placements change for a slightly cleaner implementation
- Now displays information in the tooltips of abilities in the class trainer menu
- Improved Power Cost display to apply to all abilities with a powercost (rage or energy)
- Improved Mana Cost and Casts Left display to apply to all abilities with a manacost
- Power Cost display now uses default UI colors for rage and energy for the text, but this can be configured in the options screen
- Casts Left display now uses a three stage color coding, green for >= 10 casts, yellow for >= 5 casts and <5 is red. The colors are configurable in the options screen.
- All tooltips now use abbrevations (DPE, DPR, DPRP, DPM etc.) of Damage Per [Powertype] instead of displaying the full title
- Enabled CoE/Ebon Plague/Earth and Moon calculation for Rogues and Hunters (for poisons, envenom etc.)
- Thorns and Retribution aura now display +1% Damage in the tooltip instead of the possibly misleading +1% DPS
- Fixed and re-enabled the elemental damage calculation for half-physical, half-magic attacks I had to disable in the last version due to an unexpected error
- Fixed a few physical/spell hybrid abilities so that they should no longer be classified as the wrong type (affects the bonuses of a few buffs)
- Added Blessing of Wisdom, Sanctified Retribution and Ferocious inspiration to manual buffs list
- Added text to Holy Nova, Holy Shock and Death Coil tooltips to specify which action is being shown (damage or healing)
- Added options to hide macro name text (enabled by default) and hotkey text (disabled by default) from actionbar buttons
- Added season 8 relics and pvp sets
- Death Knight:
- Fixed Black Ice applying incorrectly to Scourge Strike
- Wandering Plague now correctly uses melee crit chance
- Now takes into account a few bugs: Rage of Rivendare double stacks with Black Ice. Tundra Stalker double stacks on Frost Fever from Howling Blast. Rage of Rivendare double stacks on Blood Plague.
- The initial damage from which Necrosis damage is calculated is now correctly mitigated by armor
- Disease damage is additive on Obliterate. The Glyph is also additive.
- Glyph of Icy Touch now correctly applies to Frost Fever applied by Howling Blast
- Glyph of Plague Strike doesn't apply to Blood Plague
- Glyph of Dark Death also applies to Death Coil heal and is additive
- Improved Summon Gargoyle calculation: Set coefficient to 0.35 instead of 0.4, and adjusted base damage. Rage of Rivendare doesn't apply to Gargoyle.
- Sigil of Awareness adds 292 base damage to Scourge Strike, not 189
- Druid:
- Maul and Shred should now properly receive bonus from Trauma/Mangle
- Moonkin T8 bonus was apparently reduced from 15% to 7% at some point
- Fixed Tree of Life Aura
- Added Glyph of Frenzied Regeneration
- Lifebloom pvp idol benefits from Tree of Life aura and Master Shapeshifter
- Fixed Glyph of Moonfire'd Moonfire dot not getting benefits from Genesis
- Fixed 2p T10 moonkin proc to use "Omen of Doom" buff instead of Clearcasting
- Fixed Glyph of Regrowth
- Fixed Eclipse
- Swiftmend is bugged: Improved Rejuvenation and Gift of Nature doesn't apparently apply any longer to the base healing portion of Rejuvenation Swiftmend
- Hunter:
- 2p T9 Hunter: Mortal Shots only apply 15% bonus to serpent sting crits and the meta gem crit bonus is counted spell type (apparently serpent sting crits are classified as spellcrits, but boosted by 50%)
- Black Arrow Coefficient corrected to 0.115.
- Sniper Training bonus is additive.
- All ranks of Improved Steady Shot now correctly give a 15% bonus, instead of 5/10/15%
- Rapid Killing is additive. Fixed Improved Tracking
- Added spell type downranking to Explosive Trap, Immolation Trap, Serpent Sting and Arcane Shot
- Careful Aim is bugged on Explosive Trap and Black Arrow too, reducing base damage
- Corrected a few calculation issues with traps
- Corrected Glyph of Immolation Trap calculation
- Corrected Glyph of Explosive Trap crits to receive meta gem bonus like a spell does (it's a spell that has a inherent +50% increase)
- Corrected Steady Shot to receive correct bonus from ammo
- Ranged ability damage is no longer incorrectly set to zero when no mainhand weapon is equipped
- Mage:
- Glyphs of Frostfire, Frostbolt and Scorch are all additive
- Aracane Power and Arcane Blast are additive
- Slightly adjusted Arcane Missiles coefficient (from 1.426 to 1.4305)
- Spell Impact, Fire Power and Chilled to the Bone are additive, Playing with Fire is multiplicative
- Shaman:
- Fixed Healing Wave incorrectly getting some Chain Heal set bonuses
- Lava Lash now properly deals fire damage
- T9 enhancement bonus is additive, not multiplicative
- Call of Flame and Booming Echoes are additive
- Tidal Waves does not apply to LHW totem
- Slightly adjusted Earth Shield coefficient
- Added a few missing downranking coefficients
- Glyph of Lightning Shield is additive
- Slightly adjusted Lightning Shield and Thunderstorm coefficients to more accurate values
- Fixed Frozen Power
- Fixed Improved Earth Shield to stack additively with Improved Shields
- Now correctly retrieves offhand weapon buff
- Paladin:
- Glyph of Exorcism, Glyph of Seal of Righteousness and Glyph of Seal of Light are additive. 4p arena set Holydin Holy Shock bonus is also additive.
- Fixed Flash of Light libram bonus calculation
- Fixed Sacred Shield calculation
- Seals of the Pure is multiplicative on SoR
- Seal of Righteousness now correctly displays spell damage modifier in the tooltip
- The 5% Crusader Strike damage bonus of PvP retridin gloves is additive.
- Avenger's Shield AP and SP coefficients are 9.1% instead of 7% like the Blizzard tooltip claims
- Shield of Righteousness tooltip now shows the block value used for calculation on the Coeffs line instead of AP
- Priest:
- Set Glyph of Power Word: Shield to benefit from Blessed Resilience and Test of Faith.
- Fixed some buffs/debuffs (eg. Grace) that incorrectly applied also to the absorption portion of PW: S.
- Blessed Resilience no longer double stacks on empowered heal direct heal
- Glyph of Power Word: Shield or PW:S does not benefit from Test of Faith
- Glyph of Power Word: Shield does not benefit from Spiritual Healing
- Added Dispel Magic heal actionbar text when glyphed for it
- Fixed Glyph of Prayer of Healing
- Glyph of Mind Flay stacks additively with Twisted Faith but multiplicatively with Darkness, which is the opposite of how talents stack on Mind Flay
- Glyph of Renew is bugged and reduces talent effects by 20% (Spiritual Healing, Twin Disciplines, Improved Renew but not Focused Power or Blessed Resilience)
- Fixed Glyph of Holy Nova, adjusted Holy Nova coefficient slightly
- Mind Sear can crit
- Twin Disciplines applies to Mind Flay
- Rogue:
- Rogue Poisons now properly inherit all the spellhit and spellcrit they should from buffs/talents
- Gouge doesn't cause poison procs
- Warrior:
- I disabled Precision hit chance increase from a few warrior abilities (Thunderclap, Intercept, Shockwave, Shield Slam, Victory Rush). Please correct me if I'm wrong!
- Added Glyph of Heroic Strike
- Warlock:
- Fixed Shadow Ward coefficient