r16
Details
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FilenameDungeonMate-r16.zip
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Uploaded by
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UploadedDec 28, 2009
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Size72.92 KB
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Downloads25
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MD59c9632ec32e159445653e38efe45d045
Supported WoW Retail Versions
- 3.3.0
Changelog
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r16 | eblume | 2009-12-28 10:34:47 +0000 (Mon, 28 Dec 2009) | 6 lines
Changed paths:
M /trunk/DungeonMate.lua
Prep for 0.2-rc1
* Scrollbar is being pushed back to a later milestone.
* Beautified UI (Still not where I want it, but much closer)
* Still no icon yet - that may get bumped for a bit too, as I'm still away from
my home computer.
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r15 | eblume | 2009-12-28 10:08:04 +0000 (Mon, 28 Dec 2009) | 5 lines
Changed paths:
M /trunk/DungeonMate.lua
* Reverting the GearScore code... interfacing with GearScore will be more
complicated than I had originally anticipated since it only generates the
score on mouseover.
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r14 | eblume | 2009-12-28 08:17:13 +0000 (Mon, 28 Dec 2009) | 4 lines
Changed paths:
M /trunk/DungeonMate.lua
* Fixxed the LibGroupTalents callback handling code
* Special thanks to testers: Satanuus and ... sorry, I forgot your name, but
it started with a K and sounded like "Kivrus".
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r13 | eblume | 2009-12-28 06:58:13 +0000 (Mon, 28 Dec 2009) | 3 lines
Changed paths:
M /trunk/DungeonMate.lua
* Quick fix: "Reset" button now works properly. I had forgotten
to recycle the info lines when recycling an entire player
frame, so the recycling queues were becoming tainted.
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r12 | eblume | 2009-12-28 06:40:24 +0000 (Mon, 28 Dec 2009) | 6 lines
Changed paths:
M /trunk/.pkgmeta
M /trunk/DungeonMate.lua
M /trunk/DungeonMate.toc
Work on 0.2:
* Thanks be to Zeksie and Peragor for their fabulous
LibGroupTalents-1.0 and LibTalentQuery-1.0, which turned
this dreaded update into a simple exercise.
* Correspondingly, talent displays are now in.
* All the remains for 0.2 is GearScore and scrolling panel.
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r11 | eblume | 2009-12-28 05:25:18 +0000 (Mon, 28 Dec 2009) | 7 lines
Changed paths:
M /trunk/DungeonMate.lua
Work on 0.2:
* New sub-line infrastructure is in place
* Also, collapse able units.
* Problem: UI still clunky, such as weird looking Ignore button
Wow, I thought that would be a LOT harder to implement. At
this pace, 0.2 might be ready before the end of the month, almost three weeks ahead of schedule!
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r8 | eblume | 2009-12-27 22:47:11 +0000 (Sun, 27 Dec 2009) | 3 lines
Changed paths:
M /trunk/DungeonMate.lua
Prep for 0.1-rc3:
* LDB quicklauncher added
* Currently uses a dummy icon, will work on a custom icon soon.
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r6 | eblume | 2009-12-27 18:27:15 +0000 (Sun, 27 Dec 2009) | 4 lines
Changed paths:
M /trunk/DungeonMate.lua
Prep for RC2:
* Filter out "Unknown" units.
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r4 | eblume | 2009-12-27 07:36:50 +0000 (Sun, 27 Dec 2009) | 2 lines
Changed paths:
M /trunk/.pkgmeta
M /trunk/DungeonMate.lua
* Fix to get the correct libs loading. Tested as working...
Let's hope.
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r3 | eblume | 2009-12-27 06:45:27 +0000 (Sun, 27 Dec 2009) | 2 lines
Changed paths:
A /trunk/lib
* Fixed weird issue where the folder wasn't included.
It's possible that the folder wasn't needed anyway.
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r2 | eblume | 2009-12-27 06:43:35 +0000 (Sun, 27 Dec 2009) | 2 lines
Changed paths:
A /trunk/.pkgmeta
A /trunk/DungeonMate.lua
A /trunk/DungeonMate.toc
* Initial project commit
* Assuming WowAce conversion worked, ready for 0.1-rc1
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r1 | root | 2009-12-27 06:12:40 +0000 (Sun, 27 Dec 2009) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
"dungeonmate/mainline: Initial Import"
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