v0.3-beta-nolib
Details
-
FilenameSexyGroup-v0.3-nolib.zip
-
Uploaded by
-
UploadedDec 28, 2009
-
Size90.24 KB
-
Downloads34
-
MD53b6949445fb4c5be8356d9991a0bcbf6
Supported WoW Retail Versions
- 3.3.0
Changelog
tag v0.3
472c9ef77682dbc99d7fc2a78246d6f3db54d000
Shadowed <shadowed.wow@gmail.com>
2009-12-28 16:49:30 -0800
Tagging as 0.3 beta
--------------------
Shadowed:
- Localization update
- Fixed leaked global
- Reduced interval for gear checking to every 0.20 seconds for 3 seconds instead of every 0.30 seconds
- Added a reminder if the player has auto popup on for group notes, but it was hidden before they added a note/rating for all the players
Switched to setting the note on text change rather than having the "OKAY" button for everything
- Switched to checking CanInspect when using /sg <unit> to prevent it trying to inspect pets or other faction members
- Fixed "ghost" scroll bar for the experience panel
Merged ICC 5 mans into a single T10 rather than separated
Redid the experience panel listing so it shows by required players, then tier, then the dungeons
- Reordered dungeon data and fields to allow sub-sub children
- Changed load order so SexyGroup.lua loads first then data
- Added /rate to the list of slash commands shown in /sexygroup help
- Fixed typo causing errors when scanning stats of a trinket
- Reorganized cache functions slightly
- Cleaned up how item links are passed to the cache tables to take better advantage of the metatable caching
- Oops shouldn't be localing the item meta table right now
- Added Shiny Shard of the Flame as a caster item, only people who should really use it are those with Shiny Shard of the Scale
- Last but not least, updated toc to reflect changes. Game restart is required, should probably delete SexyGroup/ first too so you don't have duplicate files
- Added blank file for the summary data on your group once that's done
- Moved caching functions into their own module
Added a cache reset, every 30 minutes or so when zoning in the cache will be reset, releasing the old tables to be GCed
- Moved modules into a modules/ folder since there's more files to add and it'll get chaotic otherwise
- Fixed up the queue code so we can call it from another module
Fixed inspection queues checking an unused variable
Fixed inspection not being throttled if another mod (or the player) calls NotifyInspect themselves
Fixed index boolean error, for sure, I think this time in scan.lua
- Switched gem detection to look for textures to indicate the item has a socket, rather than text as it's more accurate
- Fixed index boolean errors in scan.lua if all the gem info was available at the initial scan time