v1.5-17-g69ed677

Details

  • Filename
    ElitistGroup-v1.5-17-g69ed677.zip
  • Uploaded by
  • Uploaded
    Jan 18, 2010
  • Size
    292.79 KB
  • Downloads
    110
  • MD5
    63d711e71a584c6626ff9159d0011f99

Supported WoW Retail Versions

  • 3.3.0

Changelog

Shadowed:
    - Removed Personal Electromagnetic Pulse Generator flaggings, it's not like they matter since you can't really enchant your belt with anything useful
    - Fixed ignore database option stepping in decimals not one day
    - Fixed error when using LDB plugin
    - Fixed typo in group notes causing an error if you complete a dungeon while in combat
    - Fixed an error when requesting main data without any main data set
    - Fixed leaked global
    - Added advanced search to the database list, works the same as who: n-"Foo" finds everyone with foo in their name, n-"foo" c-"Druid" 30-60 will find all people matching foo who are druids and between level 30 - 60
    - Added class coloring to the database list
    - Raid and party notes have been merged into the same file for sanity, you will need to restart your game to use them again
    - Added low rating warning, if somebody joins your group that *you* rated 2 or less you will get a chat warning as well as the comment you left (if any)
    - Fixed inspection color codes being broken occasionally
    - Fixed party summary color codes being broken occasionally
    - Fixed raid summary showing broken color codes occasionally
    - Fixed raid summary sorting percentages by the total bad, not the actual percentage bad
    - Moved auto options to their own category
    - No longer inspecting offline players
    - Fixed typo in gem detection causing players to never be queued for a bad gem retry
    - If the player immediately has gear data on next inspect, removing them from bad gem queue
    - Dead players will be ignored completely in the queue and will not incur retry limits
    - Moved auto note and auto summary to another options table, will reset them
    - Items with resistance on them that fail all other talent associations (Icebane set for example) will be classified as tank items
    - Death Knights now need 5/5 Anticipation, 5/5 Toughness, 5/5 Blade Barrier (all 3) to be considered tanks
    - Druids now need Natural Reaction 2/2, Thick Hide 3/3, Survival Instincts 1/1, Protector of the Pack 3/3 (combination of 3) to be considered tanks
    - Fixed spacing issue with auto request options

Additional Files