v1.5-20-g42a3841
Details
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FilenameElitistGroup-v1.5-20-g42a3841.zip
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Uploaded by
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UploadedJan 18, 2010
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Size293.00 KB
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Downloads155
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MD5fd92b3656f1cb43cf3e01c298a44818e
Supported WoW Retail Versions
- 3.3.0
Changelog
Shadowed:
- Oops, should run scraper before commiting
- Reflagged SP/STA gems to elemental/pvp, as per http://elitistjerks.com/f47/t82625-shaman_elemental/#Gems
- Added talent type for Elemental Shamans
- Removed Personal Electromagnetic Pulse Generator flaggings, it's not like they matter since you can't really enchant your belt with anything useful
- Fixed ignore database option stepping in decimals not one day
- Fixed error when using LDB plugin
- Fixed typo in group notes causing an error if you complete a dungeon while in combat
- Fixed an error when requesting main data without any main data set
- Fixed leaked global
- Added advanced search to the database list, works the same as who: n-"Foo" finds everyone with foo in their name, n-"foo" c-"Druid" 30-60 will find all people matching foo who are druids and between level 30 - 60
- Added class coloring to the database list
- Raid and party notes have been merged into the same file for sanity, you will need to restart your game to use them again
- Added low rating warning, if somebody joins your group that *you* rated 2 or less you will get a chat warning as well as the comment you left (if any)
- Fixed inspection color codes being broken occasionally
- Fixed party summary color codes being broken occasionally
- Fixed raid summary showing broken color codes occasionally
- Fixed raid summary sorting percentages by the total bad, not the actual percentage bad
- Moved auto options to their own category
- No longer inspecting offline players
- Fixed typo in gem detection causing players to never be queued for a bad gem retry
- If the player immediately has gear data on next inspect, removing them from bad gem queue
- Dead players will be ignored completely in the queue and will not incur retry limits
- Moved auto note and auto summary to another options table, will reset them
- Items with resistance on them that fail all other talent associations (Icebane set for example) will be classified as tank items
- Death Knights now need 5/5 Anticipation, 5/5 Toughness, 5/5 Blade Barrier (all 3) to be considered tanks
- Druids now need Natural Reaction 2/2, Thick Hide 3/3, Survival Instincts 1/1, Protector of the Pack 3/3 (combination of 3) to be considered tanks
- Fixed spacing issue with auto request options