Lua Error, Functionality Appears Unaffected #1


  • New
  • Defect
Open
  • _ForgeUser1181668 created this issue Sep 4, 2012

    What steps will reproduce the problem?
    1. Only present while in raid.
    2. Appears during boss fights

    What is the expected output? What do you see instead?
    Fails still appear as expected, except lua errors are created.  I was not able to tell if this error spawned when a fail event was captured.

    What version of the product are you using?
    revision 3

    Do you have an error log of what happened?

    FrameXML\UIParent.lua:3820: Usage: GetLFGInfoServer(LE_LFG_CATEGORY)
    <in C code>
    FrameXML\UIParent.lua:3820: in function "GetLFGMode"
    EnsidiaFailsCataclysm\EnsidiaFailsCataclysm-@[email protected]:181: in function "UpdateOverrides"
    EnsidiaFailsCataclysm\EnsidiaFailsCataclysm-@[email protected]:934: in function "DetectInstanceChange"
    EnsidiaFailsCataclysm\EnsidiaFailsCataclysm-@[email protected]:452: in function <EnsidiaFailsCataclysm\EnsidiaFailsCataclysm.lua:234>

    Locals:
    category = nil
    proposalExists = nil
    id = nil
    typeID = nil
    subtypeID = nil
    name = nil
    texture = nil
    role = nil
    hasResponded = nil
    totalEncounters = nil
    completedEncounters = nil
    numMembers = nil
    isLeader = nil
    isHoliday = nil
    proposalCategory = nil

    Please provide any additional information below.

  • _ForgeUser1181668 added the tags New Defect Sep 4, 2012

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