This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Colors glyph's borders by class color, helps you spot minor glyphs and marks glyphs not usable by your class (fully configurable).
Works with: Guild Bank, Blizzard Bank, Blizzard Bags, Combuctor, Baggins, Bagnon, EngInventory (Continued)
An amazing mod I love it it really is something that this skill has been screaming for you did what blizzard should have done in the first place. Thank you!
I stumbled across this while looking for another inscription mod to which I have not been able to find yet. I thought I would repost here what I posted on the wow ui fourms since everyone posting here has inscription in mind and in its best interst:
With well over 100 different glyphs craftable by inscriptionists it becomes a nightmare trying to manage them on the Auction House. I would like to always have at least one of each glyph available for purchase on the Auction House at any given time. As well as Vellums and possibly Inks.
I am looking for some type of ui that will let me know when Im missing a glyph that I need to craft and resell incase I miss one. It is so easy to do with inscription with the glyphs looking so similar to eachother sometimes. And with the sales and the way the mailboxes work these days.. its just messy.
Or.. is there some sort of merchant ui that breaks the glyphs up differently?
I already use Auctioneer and Postal/Postman (and now glyphrecolor :)
In short Im looking for something that will help me manage my inscription crafting and selling.
[2008/11/18 18:29:34-694-x1]: AceLocale-3.0: GlyphRecolor: Missing entry for 'DEATH KNIGHT':
GlyphRecolor\GlyphRecolor.lua:92: in function <Interface\AddOns\GlyphRecolor\GlyphRecolor.lua:89>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function
Hey could I make a request to have some kind of highlighting for minor runes in the craft screen? can't find anything to help me distinguish minor/major in inscriptions crafting screen
AceLocale-3.0: GlyphRecolor: Missing entry for 'DEATH KNIGHT':
GlyphRecolor\GlyphRecolor.lua:92: in function <Interface\AddOns\GlyphRecolor\GlyphRecolor.lua:89>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function
Its not updating properly with baggins. (onebag wiev)
I had it active with a few different glyphs in my bags, after banking my glyphs again and then opening the "all-in-one" bag again it was still adding the colored border to the same slots (now occupied by different items) as the glyphs was displayed in before i banked them.
Would also be nice with options to make the border more highly visual (for me its barely notisable in baggins).
1.2.3 does not work with bankslots (it works with bags in the bank).
The problem - you call (aobut line 274)
if button.hasItem == 1 then
local inventoryID = button:GetInventorySlot();
local item = GetInventoryItemLink(inventoryID);
Which returns (of course) nil.
GetInventoryItemLink awaits a first parameter "Unitname".
Changeing this to GetInventoryItemLink("player",inventoryID) makes it work.
Guild bank does also not work. This seems to be a problem with hooking.
If I place the self:HookGuildBank() calll up to OnInitialize() (where the other hooks are) it works.
I stumbled across this while looking for another inscription mod to which I have not been able to find yet. I thought I would repost here what I posted on the wow ui fourms since everyone posting here has inscription in mind and in its best interst:
With well over 100 different glyphs craftable by inscriptionists it becomes a nightmare trying to manage them on the Auction House. I would like to always have at least one of each glyph available for purchase on the Auction House at any given time. As well as Vellums and possibly Inks.
I am looking for some type of ui that will let me know when Im missing a glyph that I need to craft and resell incase I miss one. It is so easy to do with inscription with the glyphs looking so similar to eachother sometimes. And with the sales and the way the mailboxes work these days.. its just messy.
Or.. is there some sort of merchant ui that breaks the glyphs up differently?
I already use Auctioneer and Postal/Postman (and now glyphrecolor :)
In short Im looking for something that will help me manage my inscription crafting and selling.
[2008/11/18 18:29:34-694-x1]: AceLocale-3.0: GlyphRecolor: Missing entry for 'DEATH KNIGHT': GlyphRecolor\GlyphRecolor.lua:92: in function <Interface\AddOns\GlyphRecolor\GlyphRecolor.lua:89> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function
does this work only for bags or it works also for profession window?
Need ArkInventory Support
please note this addon only supports deDE, enUS, (enGB), frFR and koKR locales atm.
Cannot reproduce problem with Baggins ...
Download : http://www.somegate.com/upload_new/2008-11/GlyphRecolor-koKR.zip
getting the following error
AceLocale-3.0: GlyphRecolor: Missing entry for 'DEATH KNIGHT': GlyphRecolor\GlyphRecolor.lua:92: in function <Interface\AddOns\GlyphRecolor\GlyphRecolor.lua:89> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function
is not Demoniste but Démoniste and is not pretre but prêtre ^^
L["Glyph"] = "Glyphe"
L["SHAMAN"] = "Chaman"
L["WARLOCK"] = "Demoniste"
L["WARRIOR"] = "Guerrier"
L["HUNTER"] = "Chasseur"
L["PRIEST"] = "Pretre"
L["DRUID"] = "Druide"
L["ROGUE"] = "Voleur"
L["DEATHKNIGHT"] = "Chevalier de la mort"
L["MAGE"] = "Mage"
L["PALADIN"] = "Paladin"
I had it active with a few different glyphs in my bags, after banking my glyphs again and then opening the "all-in-one" bag again it was still adding the colored border to the same slots (now occupied by different items) as the glyphs was displayed in before i banked them.
Would also be nice with options to make the border more highly visual (for me its barely notisable in baggins).
No complaints here -- I think this addon was a great idea :) I have a feeling Blizz will steal it though eventually hehe.
The problem - you call (aobut line 274)
if button.hasItem == 1 then
local inventoryID = button:GetInventorySlot();
local item = GetInventoryItemLink(inventoryID);
Which returns (of course) nil.
GetInventoryItemLink awaits a first parameter "Unitname".
Changeing this to GetInventoryItemLink("player",inventoryID) makes it work.
Guild bank does also not work. This seems to be a problem with hooking.
If I place the self:HookGuildBank() calll up to OnInitialize() (where the other hooks are) it works.
Can you add cargBags support too? :) (and OneBag3, if it'll be done :D)
Any chance BaudBag could get added to the list of compatible inventory addons??
Ty in advance :)
Added Bagnon and EngInventory (Continued) support, still working on ArkInventory.