r53-nolib
Details
-
FilenameGnomeWorks-r53-nolib.zip
-
Uploaded by
-
UploadedAug 11, 2010
-
Size191.83 KB
-
Downloads76
-
MD598c4a57499c199fe75a52d62a938ad4b
Supported WoW Retail Versions
- 3.3.5
Changelog
------------------------------------------------------------------------
r53 | lilsparky | 2010-08-11 09:24:24 +0000 (Wed, 11 Aug 2010) | 1 line
Changed paths:
M /trunk/FrameHooks/Bank.lua
M /trunk/GnomeWorks.lua
M /trunk/MainWindow.lua
trying to fix the early repeat break...
------------------------------------------------------------------------
r52 | lilsparky | 2010-08-11 06:44:42 +0000 (Wed, 11 Aug 2010) | 3 lines
Changed paths:
M /trunk/MainWindow.lua
M /trunk/Queue.lua
M /trunk/SkillList.lua
fixed nil error when executing queue with main window closed after manipulating bank items
fixed scanning loop recursion issue
------------------------------------------------------------------------
r51 | lilsparky | 2010-08-10 05:14:29 +0000 (Tue, 10 Aug 2010) | 4 lines
Changed paths:
M /trunk/GetTradeSkill.lua
M /trunk/GnomeWorks.lua
M /trunk/MainWindow.lua
M /trunk/Queue.lua
M /trunk/RecipeData.lua
M /trunk/SkillList.lua
M /trunk/TradeButton.lua
M /trunk/Window.lua
windows clamp to screen now
manual craft count will decrement when crafting items
maybe fixed the early exit from crafting loop
------------------------------------------------------------------------
r50 | lilsparky | 2010-08-06 20:53:26 +0000 (Fri, 06 Aug 2010) | 2 lines
Changed paths:
M /trunk/GnomeWorks.lua
M /trunk/Inventory.lua
M /trunk/MainWindow.lua
M /trunk/Queue.lua
M /trunk/ScrollFrame.lua
fixed skill execution from queue frame
fixed memory leak in string.gmatch inventory scanning technique
------------------------------------------------------------------------
r49 | lilsparky | 2010-08-05 22:02:07 +0000 (Thu, 05 Aug 2010) | 4 lines
Changed paths:
M /trunk/FrameHooks/Vendor.lua
M /trunk/MainWindow.lua
M /trunk/Queue.lua
fixed nil error with vendorQueue
fixed inability to zero-out the queue/craft # entry
fixed(?) the cases where other spell casts would affect the queue entries (couldn't duplicate, so i'm not sure i totally fixed it)
------------------------------------------------------------------------
r48 | lilsparky | 2010-08-04 09:22:28 +0000 (Wed, 04 Aug 2010) | 3 lines
Changed paths:
A /trunk/FrameHooks/AuctionHouse.lua
M /trunk/FrameHooks/Bank.lua
M /trunk/FrameHooks/Vendor.lua
M /trunk/GnomeWorks.lua
M /trunk/GnomeWorks.toc
M /trunk/Inventory.lua
M /trunk/MainWindow.lua
M /trunk/Queue.lua
reworked the queue system (yet again)
should auto transfer/auto buy correct amounts now
------------------------------------------------------------------------
r47 | torhal | 2010-07-16 08:08:54 +0000 (Fri, 16 Jul 2010) | 1 line
Changed paths:
M /trunk/plugins/arl.lua
Updated calls to ARL API and commented out now-unnecessary code relating to ARL's scan button.
------------------------------------------------------------------------
r46 | lilsparky | 2010-07-16 07:25:35 +0000 (Fri, 16 Jul 2010) | 3 lines
Changed paths:
M /trunk/Details.lua
M /trunk/RecipeData.lua
M /trunk/ScrollFrame.lua
M /trunk/SkillList.lua
M /trunk/Window.lua
M /trunk/plugins/arl.lua
fixed some arl issues
added detail descriptions for crafted items with no tooltip info
------------------------------------------------------------------------
r45 | lilsparky | 2010-07-13 04:09:24 +0000 (Tue, 13 Jul 2010) | 4 lines
Changed paths:
M /trunk/Details.lua
M /trunk/GnomeWorks.lua
M /trunk/Inventory.lua
M /trunk/MainWindow.lua
M /trunk/Queue.lua
M /trunk/ScrollFrame.lua
M /trunk/Window.lua
M /trunk/plugins/lsw.lua
adjusted some control issues
adjust layout mode now allows adjustments to column widths and is toggled by a button instead of the alt key
queueing now shows the queue window if it was closed
------------------------------------------------------------------------
r44 | lilsparky | 2010-07-10 09:06:54 +0000 (Sat, 10 Jul 2010) | 2 lines
Changed paths:
M /trunk/GnomeWorks.lua
M /trunk/MainWindow.lua
M /trunk/Queue.lua
M /trunk/RecipeGroups.lua
further refinements of the queue system
fixed(?) initialization routines to avoid extraneous frame openings
------------------------------------------------------------------------