Gnomeworks wont close during combat #170


  • Defect
  • Accepted
Open
Assigned to _ForgeUser280725
  • Forge_User_25369604 created this issue Nov 8, 2010

    What is the nature of the defect?

    If I am in combat I can't close the Gnomeworks window.

    What (if anything) triggers the defect? (happens when loading, when activating the mod, when clicking a particular button, etc)

    1. Open the Gnomeworks Crafting Window
    2. Enter Combat
    3. Attempt to close the window via the X button.

    Please post any error messages associated with the defect.

    There are no errors.

  • Forge_User_25369604 added the tags New Defect Nov 8, 2010
  • _ForgeUser280725 posted a comment Nov 8, 2010

    this is due to utilizing secure buttons. i'll see if i can minimize their use or come up with some other way to get them to work...

  • _ForgeUser280725 removed a tag New Nov 8, 2010
  • _ForgeUser280725 added a tag Accepted Nov 8, 2010
  • Forge_User_25369604 posted a comment Nov 8, 2010

    Yeah I get that. It's just annoying if you've crafted some bandages after a fight and accidently aggro something else. You can't see what you're fighting! :)

  • _ForgeUser280725 posted a comment Nov 8, 2010

    well, one thing i'd like to do is have some ability to craft without bringing up the ui. so you could do something like /craft 10 [bandages] (name, link, itemID).

    then you could quickly craft your bandages without worrying about a ui or anything.

  • Forge_User_25369604 posted a comment Nov 14, 2010

    Well that wouldn't help when I didn't 'intend' to be in combat but ended up in combat anyway.

  • _ForgeUser280725 posted a comment Nov 14, 2010

    i'll see about reducing my use of secure frames.  might be able to reduce the chance you get stuck with gw open.

  • _ForgeUser3063395 posted a comment Jan 1, 2011

    What about an option to close the frame when entering combat ?

  • _ForgeUser3368939 posted a comment Jan 1, 2011

    That sounds like a good catch-all option, for the situations that can't be worked around. Even better, I think it's actually possible to implement. I believe the entering combat event is one that can be used to hide secure frames.

    Anyway, though my knowledge of the intricacies of secure frames is limited, I thought there was a way to hide secure frames, even in combat, as long as it's in response to a hardware event, so it should be possible to make it so GW is still responsive to the close button.


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