This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
GnomeWorks TradeSkill Frame -
a complete replacement for the blizzard trade skill frame.
@sarah_a180 I recommend using AddonLoader if you want it to load as you said. Set always to false, and mailbox to true, etc. (See http://www.wowwiki.com/AddonLoader) I would prefer it to load at the start. Of course, you could always ask for an option to decide when, but imho it definitely should not ONLY load later.
However, in regards to combat, a delay til combat ends should be added. Recommend a ticket for lilsparky's enhancement list.
Just had a situation where I dc'd in the middle of a fight. To my great pleasure, when I came back in I got to see GnomeWorks scanning through my characters and then popping up the shopping list in the middle of the screen. It wouldn't go away until the fight was over.
I just think there's a ton of problems like this if we have to insist on loading everything up the second you log in. Much better to wait until we visit a bank, vendor, mailbox, auction house or open the trade skill window.
well #$#. i'll see what's up. fwiw, don't keep deleting your sv file since gw takes a few iterations to learn about stuff. i had suggested that simply because this latest version reworked some of the recipe storage.
can you post a ticket for this and maybe attach your sv file?
When I went to Jessica Sellers I opened her purchase window, then opened GW, deleted Glyph of Howling Blast, then queued it again. I also queued Death Grip which uses Shimmering ink. Still no options for Recipe Source.
Close game, deleted GW.lua from SavedVariables. Started up again, opened Jessica's window, got the conversion dialog for 9 inks, opened GW, added Death Grip to queue, then Howling Blast. Still no options for Recipe Source.
chikchik: queue another glyph or delete and requeue that first glyph. the way the queue system works is that it actually queues all possible pathways. the recipe selection system then lets you choose which pathway you want to be first. because the glyph was queued before it knew about the vendor conversions, it never put those recipes in the queue to be re-arranged.
the reason i do it this way is because i want the queue to be smart enough to use multiple sources if it makes sense to do so. for example, you might need 6 pigments and use two or three different herbs to generate those pigments depending on availability.
I just exited the game, deleted the GW.lua in Saved Variables, restarted game, opened GW, added Glyph of Howling Blast to my queue. Opened window with Larana Drome (paper vendor) and got vendor conversation for the four different types of paper. Then opened window with Jessica Sellers and got vendor conversation for nine different types of inks.
Right clicked Ethereal Ink >> Select Recipe Source >> 3x Ethereal Ink is only choice.
Quitting the game and opening the SavedVariables GW.lua file, the first items after the frame dimensions are vendorConversionRecipes for the inks.
chikchik/gynerson: when you visited jessica, did it tell you it was recording a vendor conversion for those inks?
skelgaard: do you have a large inventory of reagents? i could see how the inventory scanning might get complex since it tries to factor in craftability. i've added a warning to gnomeworks to let you know when the inventory scan is taking a long time. do you see any chat frame spam regarding this?
Yes. Whenever I install a new build I remove the files in the Interface/Addons/ directory and also the GnomeWorks.lua file from the SavedVariables directory. After reading your response I again exited the game, deleted the GW.lua in the SavedVariables, restarted the game, and put one Glyph of Howling Blast into my queue. After opening Jessica Seller's window I opened GW and the queue. The Select Recipe Source still only gives me "3 x Ethereal Ink" as an option.
decaphaze: auction interaction is still a work in progress. if you click on your shopping list items while at the ah, it will start an ah search for that item. eventually, this will be an automated purchasing system. in general, tho, i do need to add some additional linking capability for items to the chat frame or the ah search box.
chikchik: did you delete your saved vars? i reworked the vendor conversion system and it could be that gw is confused by this. also, the reason milling recipes show item #'s sometimes is because if there's been a patch, your local cache is cleared and the client doesn't know what those items are called by the time the milling system is initialized. the internal system is all numbers and not item names, so i think it shouldn't affect anything beyond trying to figure out which is which. i could probably have it re-attempt to name these recipes properly as it retrieves information.
skelgaard: see if this slowdown happens without other mods installed.
i like this addon alot, but try doing either milling with this open, or doing flasks it starts to lag.
the problem is in the calculation around when you do it with northeren herbs, as they can buy many sorts of others inks with.
fixing it ? i have no idea how to do that, but its not only your problem... i have seen this on alot of addons since 4.0.1
I just downloaded and installed r59. The same thing happens with this build that happened with r58 except for Select Recipe Source for the milling has reverted back to item numbers, so the ingredient list now shows:
3 Ethereal Ink
2 Mill item:22790 (x3)
10 Purchase Ancient Lichen
Right clicking the Mill Item and Select Recipe Source gives all item numbers.
I'm still stumped on the inks. I'm standing at Jessica Sellers with the ink purchase window open. I have my queue open with about 100 glyphs in the queue, the first one being Glyph of Howling Blast which takes 3x Ethereal Ink. I'm having the same problem that Gynerson has.
Hit the open arrow to see all the ingredients [3 - Ethereal Ink / 2 - Mill Ancient Lichen (x3) / 10 - Purchase Ancient Lichen]. Right click Ethereal Ink >> Select Recipe Source >> 3x Ethereal Ink. I cannot interact with the last window. It has a circle in front of it but clicking, right clicking, or any combination of Ctr-click, Alt-click, Shift-click has no effect. I don't get the option to use Ink of the Sea. When I right click on the Mill Ancient Lichen (x3) I do get Select Recipe Source and then the option to use a different herb, but not Ink of the Sea.
Is there a clickable icon that I am missing for reagents, when trying to link into the AH? For instance, if I want to search for Titanium Bar, previous Tradeskill windows had the reagents icon a clickable so it would link directly to the AH (I believe it was a shift-left click). I may be wrong and it could be tied into either Auctionator or Auctioneer (I use both) but that functionality is missing now :(
I'm probably just missing the obvious though lol.
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Good work on this so far. Looks like it could be a replacement for ATSW for me. Couple things I would like to see;
ATSW used to have something that would buy the vendor items needed once you queued up the items to make. Would like to see that :)
Also the reagent window could have the icon of the item so that we can click link it to AH or people for mats/price checks :)
BTW GW won't let you configure the cost changes when you right click. It says something about it when you hover but right-click does nothing :)
@sarah_a180 I recommend using AddonLoader if you want it to load as you said. Set always to false, and mailbox to true, etc. (See http://www.wowwiki.com/AddonLoader) I would prefer it to load at the start. Of course, you could always ask for an option to decide when, but imho it definitely should not ONLY load later.
However, in regards to combat, a delay til combat ends should be added. Recommend a ticket for lilsparky's enhancement list.
Just had a situation where I dc'd in the middle of a fight. To my great pleasure, when I came back in I got to see GnomeWorks scanning through my characters and then popping up the shopping list in the middle of the screen. It wouldn't go away until the fight was over.
I just think there's a ton of problems like this if we have to insist on loading everything up the second you log in. Much better to wait until we visit a bank, vendor, mailbox, auction house or open the trade skill window.
An add
Got it. I was going to add a comment to the previous ticket about the ink vendor and there wasn't an upload option. I created a new ticket and got it.
I don't see anywhere to attach or upload a file.
well #$#. i'll see what's up. fwiw, don't keep deleting your sv file since gw takes a few iterations to learn about stuff. i had suggested that simply because this latest version reworked some of the recipe storage.
can you post a ticket for this and maybe attach your sv file?
When I went to Jessica Sellers I opened her purchase window, then opened GW, deleted Glyph of Howling Blast, then queued it again. I also queued Death Grip which uses Shimmering ink. Still no options for Recipe Source.
Close game, deleted GW.lua from SavedVariables. Started up again, opened Jessica's window, got the conversion dialog for 9 inks, opened GW, added Death Grip to queue, then Howling Blast. Still no options for Recipe Source.
chikchik: queue another glyph or delete and requeue that first glyph. the way the queue system works is that it actually queues all possible pathways. the recipe selection system then lets you choose which pathway you want to be first. because the glyph was queued before it knew about the vendor conversions, it never put those recipes in the queue to be re-arranged.
the reason i do it this way is because i want the queue to be smart enough to use multiple sources if it makes sense to do so. for example, you might need 6 pigments and use two or three different herbs to generate those pigments depending on availability.
I just exited the game, deleted the GW.lua in Saved Variables, restarted game, opened GW, added Glyph of Howling Blast to my queue. Opened window with Larana Drome (paper vendor) and got vendor conversation for the four different types of paper. Then opened window with Jessica Sellers and got vendor conversation for nine different types of inks.
Right clicked Ethereal Ink >> Select Recipe Source >> 3x Ethereal Ink is only choice.
Quitting the game and opening the SavedVariables GW.lua file, the first items after the frame dimensions are vendorConversionRecipes for the inks.
chikchik/gynerson: when you visited jessica, did it tell you it was recording a vendor conversion for those inks?
skelgaard: do you have a large inventory of reagents? i could see how the inventory scanning might get complex since it tries to factor in craftability. i've added a warning to gnomeworks to let you know when the inventory scan is taking a long time. do you see any chat frame spam regarding this?
I've updated to R59 and wiped the saved vars as you mentioned in your previous post. I still have the exact same issue as Chikchik.
Yes. Whenever I install a new build I remove the files in the Interface/Addons/ directory and also the GnomeWorks.lua file from the SavedVariables directory. After reading your response I again exited the game, deleted the GW.lua in the SavedVariables, restarted the game, and put one Glyph of Howling Blast into my queue. After opening Jessica Seller's window I opened GW and the queue. The Select Recipe Source still only gives me "3 x Ethereal Ink" as an option.
Great update lilsparky!
The queue window is working much better with the new r59 version.
decaphaze: auction interaction is still a work in progress. if you click on your shopping list items while at the ah, it will start an ah search for that item. eventually, this will be an automated purchasing system. in general, tho, i do need to add some additional linking capability for items to the chat frame or the ah search box.
chikchik: did you delete your saved vars? i reworked the vendor conversion system and it could be that gw is confused by this. also, the reason milling recipes show item #'s sometimes is because if there's been a patch, your local cache is cleared and the client doesn't know what those items are called by the time the milling system is initialized. the internal system is all numbers and not item names, so i think it shouldn't affect anything beyond trying to figure out which is which. i could probably have it re-attempt to name these recipes properly as it retrieves information.
skelgaard: see if this slowdown happens without other mods installed.
I just downloaded and installed r59. The same thing happens with this build that happened with r58 except for Select Recipe Source for the milling has reverted back to item numbers, so the ingredient list now shows: 3 Ethereal Ink 2 Mill item:22790 (x3) 10 Purchase Ancient Lichen
Right clicking the Mill Item and Select Recipe Source gives all item numbers.
I'm still stumped on the inks. I'm standing at Jessica Sellers with the ink purchase window open. I have my queue open with about 100 glyphs in the queue, the first one being Glyph of Howling Blast which takes 3x Ethereal Ink. I'm having the same problem that Gynerson has.
Hit the open arrow to see all the ingredients [3 - Ethereal Ink / 2 - Mill Ancient Lichen (x3) / 10 - Purchase Ancient Lichen]. Right click Ethereal Ink >> Select Recipe Source >> 3x Ethereal Ink. I cannot interact with the last window. It has a circle in front of it but clicking, right clicking, or any combination of Ctr-click, Alt-click, Shift-click has no effect. I don't get the option to use Ink of the Sea. When I right click on the Mill Ancient Lichen (x3) I do get Select Recipe Source and then the option to use a different herb, but not Ink of the Sea.
What am I missing?
nvm, I found it - for some reason the input-field went away for a while ... its back now :D
Is there a clickable icon that I am missing for reagents, when trying to link into the AH? For instance, if I want to search for Titanium Bar, previous Tradeskill windows had the reagents icon a clickable so it would link directly to the AH (I believe it was a shift-left click). I may be wrong and it could be tied into either Auctionator or Auctioneer (I use both) but that functionality is missing now :(
I'm probably just missing the obvious though lol.