Make vehicle frame replace player frame #2


  • Fixed
  • Enhancment
Closed
Assigned to _ForgeUser117147
  • Forge_User_17681748 created this issue Feb 1, 2009

    When members get on vehicles, replace their frame with their vehicle's name. This would help a lot for encounters like Malygos. It also seems that for a lot of cases with vehicles, it makes no sense to display the vehicle as a pet, since you can't interact with the players if you are mounted on a vehicle.

    So in summary this enhancement will:
    - make healing/interacting with vehicles easier
    - reduce clutter (50 frames down to 25 for Malygos for example)

  • Forge_User_17681748 added the tags New Enhancment Feb 1, 2009
  • _ForgeUser117147 posted a comment Feb 2, 2009

    This is not possible yet.

  • Forge_User_17681748 posted a comment Feb 2, 2009

    Anything that can be done to make it possible? I have leet hacking skillz and can possibly do something about it.

  • _ForgeUser117147 posted a comment Feb 19, 2009

    The only thing that can be done can only be done by Blizzard. There's nothing anyone can do until Blizzard gives us the tools.

  • Forge_User_17681748 posted a comment Feb 23, 2009

    Do they use something special for their code? Because the normal raid frames do just that.

  • _ForgeUser117147 posted a comment Mar 17, 2009

    Yes, they do have a special handling in the default raid frame, and no, this special handling does not apply to the code they provide to addons like Grid2 and no, there's nothing we can do about it.

  • _ForgeUser117147 posted a comment Sep 22, 2009

    Has anyone tried it with a layout that uses "toggleForVehicle" as an attribute for the raid groups ? No default layout do that, though so you probably need to change it in GridLayoutLayouts.lua.

  • _ForgeUser117147 removed a tag New Sep 22, 2009
  • _ForgeUser117147 added a tag Waiting Sep 22, 2009
  • _ForgeUser124219 posted a comment Jan 17, 2010

    Grid1 does this by default.

  • _ForgeUser124219 removed a tag Waiting Jan 17, 2010
  • _ForgeUser124219 added a tag Replied Jan 17, 2010
  • _ForgeUser1843524 posted a comment Jan 21, 2010

    Well if Grid1 and Vuhdo do this by default, how is it impossible that grid2 do it?

  • _ForgeUser342823 posted a comment Jan 21, 2010

    Pitbull does this as well. That said guys, I assume Jerry probably knows something we don't. Perhaps Grid2 handles units in a [better] way that precludes this from being done?

  • _ForgeUser117147 posted a comment Jan 22, 2010

    I will repeat my previous comment :

    Has anyone tried to modify his layout to add the "toggleForVehicle" attribute to the raid frames ? Using it should make the raid frames switch to the vehicle when raid member enter a vehicle. If so, I can simply make it the default.

  • _ForgeUser1990418 posted a comment Jan 24, 2010

    I just tried that and couldn't get it to work. The default behaviour is for the vehicle frame to appear as a pet (if you have pet frames on). The toggleForVehicle setting didn't seem to make any difference for me. My test was to add "toggleForVeichle = true" in GridLayoutLayouts.lua and jump into / outof the argent tournament veichles.

    If I get the chance I'll try and investigate further.

  • _ForgeUser117147 posted a comment Jan 25, 2010

    Okay, thanks, that's a good spot for testing. I'll do some myself and try to find what can be done.

  • _ForgeUser117147 posted a comment Jan 25, 2010

    Okay, I found the problem. rev329 allows toggleForVehicle to work. It causes display issue still.

  • _ForgeUser117147 posted a comment Jan 26, 2010

    Fixed in rev333.

  • _ForgeUser117147 removed a tag Replied Jan 26, 2010
  • _ForgeUser117147 added a tag Fixed Jan 26, 2010
  • _ForgeUser117147 closed issue Jan 26, 2010

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