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When members get on vehicles, replace their frame with their vehicle's name. This would help a lot for encounters like Malygos. It also seems that for a lot of cases with vehicles, it makes no sense to display the vehicle as a pet, since you can't interact with the players if you are mounted on a vehicle.
So in summary this enhancement will:- make healing/interacting with vehicles easier- reduce clutter (50 frames down to 25 for Malygos for example)
This is not possible yet.
Anything that can be done to make it possible? I have leet hacking skillz and can possibly do something about it.
The only thing that can be done can only be done by Blizzard. There's nothing anyone can do until Blizzard gives us the tools.
Do they use something special for their code? Because the normal raid frames do just that.
Yes, they do have a special handling in the default raid frame, and no, this special handling does not apply to the code they provide to addons like Grid2 and no, there's nothing we can do about it.
Has anyone tried it with a layout that uses "toggleForVehicle" as an attribute for the raid groups ? No default layout do that, though so you probably need to change it in GridLayoutLayouts.lua.
Grid1 does this by default.
Well if Grid1 and Vuhdo do this by default, how is it impossible that grid2 do it?
Pitbull does this as well. That said guys, I assume Jerry probably knows something we don't. Perhaps Grid2 handles units in a [better] way that precludes this from being done?
I will repeat my previous comment :
Has anyone tried to modify his layout to add the "toggleForVehicle" attribute to the raid frames ? Using it should make the raid frames switch to the vehicle when raid member enter a vehicle. If so, I can simply make it the default.
I just tried that and couldn't get it to work. The default behaviour is for the vehicle frame to appear as a pet (if you have pet frames on). The toggleForVehicle setting didn't seem to make any difference for me. My test was to add "toggleForVeichle = true" in GridLayoutLayouts.lua and jump into / outof the argent tournament veichles.
If I get the chance I'll try and investigate further.
Okay, thanks, that's a good spot for testing. I'll do some myself and try to find what can be done.
Okay, I found the problem. rev329 allows toggleForVehicle to work. It causes display issue still.
Fixed in rev333.
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