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HasStateChanged returns "true" for non active auras , this means that all indicators are continously updated, can be a performance issue,Included a fast fix for the problem. Pending a more deep review: new_count, and new_expiration can be nil or 0, depending of the tracked aura, this means that the comparison (self.new_count ~= self.prev_count) or (self.new_expiration ~= self.prev_expiration)returns true for a lot of disabled auras.
<p>patch</p>
Applied in rev556. Thanks
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