AOE Healing, allow for multi-eligibility #316


  • Fixed
  • Enhancment
Closed
Assigned to michaelsp
  • _ForgeUser1293139 created this issue Oct 24, 2012

    This is a particularly huge pain for Prayer of Healing. My indicator for who is the best choice to cast on jumps all over the place. As far as I know, the person whom the indicator just left is still within range of everyone, but Grid2 simply moved the indicator to someone even closer to everyone.

    I would appreciate an option for all the AOE healing statuses to allow for a 'cap' as to how many people the indicator can be applied to at one time. This would make things a lot easier for me and improve my healing greatly without leaving me wondering if the person I'm casting on is still within range of everyone or not.

  • _ForgeUser1293139 added the tags New Enhancment Oct 24, 2012
  • _ForgeUser1293139 posted a comment Oct 24, 2012

    I just noticed that Circle of Healing seems to have this option already, Max Solutions (woops) but I would really like it for Prayer of Healing too.

  • michaelsp posted a comment Oct 24, 2012

    The status was coded to avoid those jumps, keeping the same target whenever possible. If the status jumps, this means that the target has moved too far away, so the previous heal solution is not possible (some people out of range), and a better heal solution exists.

    If you think the moving person is in range, it can be caused by:
    - You are wrong and the person is really out of range (30 yards distance is not really soo big distance), for example maybe the player has been moved 25 yards to the left, and another player in the group has been moved 10 yards to the right = 35 yards distance.
    - The width and height coded inside Grid2 for the instance/zone you are playing is wrong, and the status is not using accurate "distances" (not calibrated correctly), and maybe it is using 20 yards radius for example instead of 30 yards.

    You can change some Prayer of Healing options to minimize those jumps, for example:
    - Increasing the heal radius a bit, changing the radius from 30 to 35 or 40 yards (but the status will not always display correct solutions in this case).
    - Reducing the minimum health deficit.

    Prayer of healing status displays a solution for each group, i think displaying more than one solution for each group is too much.


    Edited Oct 24, 2012
  • _ForgeUser1293139 posted a comment Oct 25, 2012

    I see. Well, the way I have my Grid2 setup, multiple solutions does not look bad at all, its subtle. It would save me an unnecessary target switch if I knew if the person I was already actively healing was in range of everyone or not.

  • michaelsp removed a tag New Oct 26, 2012
  • michaelsp added a tag Accepted Oct 26, 2012
  • michaelsp posted a comment Oct 26, 2012

    <<reply 1029027>>

    Finally i am going to add a new option in AoePrayerOfHealing configuration named: "Display all solutions".
    Enabling this option the status will work in a different way, displaying all valid heal targets in the group.


    Edited Oct 26, 2012
  • michaelsp removed a tag Accepted Oct 26, 2012
  • michaelsp added a tag Started Oct 26, 2012
  • _ForgeUser1293139 posted a comment Oct 31, 2012

    Normally I'm not one to pester but Garalon is completely destroying us. How is this coming along? It has been a huge pain to use Prayer of Healing with all the constant movement, having all solutions would be a big help for this fight.

  • michaelsp posted a comment Nov 1, 2012

    @daeger: Go

    I coded this new behavior one week ago (really its simple, less than ten lines of code) , but i could not test it, maybe this weekend if i have some spare time.

  • _ForgeUser1293139 posted a comment Nov 4, 2012

    Tuesday's coming soon, how about I test it?

  • michaelsp posted a comment Nov 5, 2012

    <<reply 1048353>>

    Patch uploaded, but not fully tested (tested only in a  two players group).

  • _ForgeUser1293139 posted a comment Nov 6, 2012

    Seems to work just fine.

  • michaelsp removed a tag Started Nov 7, 2012
  • michaelsp added a tag Fixed Nov 7, 2012
  • michaelsp closed issue Nov 7, 2012

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