Bar setup/Latest invert fix #425


  • Defect
  • Fixed
Closed
Assigned to michaelsp
  • _ForgeUser10864544 created this issue Mar 4, 2015

    What steps will reproduce the problem?
    1. bar setup inverted color fix
    2. this setup http://pastebin.com/nPSEweEa, load up a priest take some damage heal and shield some shit around and see yourself with r767 and r770

    What is the expected output? What do you see instead?

    Since the latest bar invert fix i cant seem to get my old setup working and see health colors instead class colored health bars

    What Grid2 version and language of WoW are you using?

    Latest

    Do you have an error log of what happened?

    Please provide any additional information below.

  • _ForgeUser10864544 added the tags New Defect Mar 4, 2015
  • _ForgeUser10864544 added an attachment YBhpByz.jpg Mar 4, 2015

    YBhpByz.jpg

  • _ForgeUser10864544 edited description Mar 4, 2015
  • michaelsp posted a comment Mar 4, 2015

    Your indicators configuration has no sense for me, you have two health bar indicators one on top of another, one with class-colors color and another with green color.

    Why do you have two health indicators configured in this way ? If your goal was to have a green cell background, this can be done in a more easy way configuring a green frame background color in General->General Tab->Frame section, another posibility with similar results is to configure a background color in the the health indicator.

    Disable/remove the heals indicator (that is linked to health status not heals) and after that you will see the correct colors.

    Update: After examining more carefully your configuration, it seems the purpose of that configuration is to be able to change dynamically the color of the background depending of health level (there are high, medium, treshold colors configured in the health status). If this is the case, replace the heals bar indicator with a square indicator covering the whole frame and link the indicator to the health status, the result is the same, and it is more lightweight (less cpu expensive)

    Update2: Forget above comments XD, something is different i cannot reproduce the same look with the new system, i will examine the code more carefully.


    Edited Mar 5, 2015
  • michaelsp removed a tag New Mar 4, 2015
  • michaelsp added a tag Waiting Mar 4, 2015
  • michaelsp posted a comment Mar 5, 2015

    You are using an unexpected setup putting an extra bar indicator between the frame background and the inverted bar. The side effect (and the goal i suppose) of this setup is: darker class-colors. This cannot be done anymore, at least in that way. But the new system will fix another issues.

    Any reason to not put the heal bar above the health bar (swaping the frame levels of the two indicators) ? The final result is very similar only a little brighter, and this can be adjusted, darkening the colors in the class-color status.

    There is another way if you want to avoid darkening the colors in the class-colors status, reconfigure your heal indicator following the instructions below:

    -Disable "invert color" option

    -Enable "reverse fill" , enable "background" and setup a semitransparent black color for the background

    -Put the heal indicator above the health indicator (swap the frame levels).

    -Link the indicator to the health-deficit status instead of the health-current status

    PD: Probably the "heal" indicator im talking about has another name in your system, unfortunately when a indicator is renamed the new name is not exported, so i don't know the new name of the indicator.


    Edited Mar 5, 2015
  • michaelsp removed a tag Waiting Mar 5, 2015
  • michaelsp added a tag Replied Mar 5, 2015
  • michaelsp removed a tag Replied Mar 5, 2015
  • michaelsp added a tag Waiting Mar 5, 2015
  • _ForgeUser10864544 posted a comment Mar 5, 2015

    Alright thanks for the support, i'll try what u suggested. I got so used to my darker class colored unit frames :( If its no trouble to you can u post an exported profile where i can achieve about the same results. Yea my indicator names were fcuked up, basically i knew what everything was, if i gave it to someone they were confused.

    /edit Nvm i got it, health dificit is better than using current health bc of the blackground. So my health background (layer1) is health deficit reversed fill and layer 1 current health class colored at 0.5 opacity and bc of the black bg from the reversed health deficit with threashhold at 0 i can achieve the same results like before... THANKS MATE, love the addon keep it up!!!!


    Edited Mar 5, 2015
  • _ForgeUser10864544 removed a tag Waiting Mar 5, 2015
  • _ForgeUser10864544 added a tag Replied Mar 5, 2015
  • michaelsp removed a tag Replied Mar 7, 2015
  • michaelsp added a tag Fixed Mar 7, 2015
  • michaelsp closed issue Mar 7, 2015

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