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Grid2 vr786
Steps to reproduce the problem:
1. Have a pet out (I used water elemental)2. Have the pet take damage3. Resummon the pet
The pet will be healed back to full health, but Grid2 is still displaying it as damaged.
Additional thoughts:
This happens because “instant” health updates only listens to actual health changes due to heals/damage, which this event is neither of. In other QuickHealth implementations, including e.g. Grid_QuickHealth, this and other related problems were mitigated by having quickhealth listen to both instant changes (combat log) *and* regular (slow) unit health updates, with the latter serving to “correct” the former.
Also doesn't update when getting ported while dead, it still shows players as having 0 HP afterwards - even though they get resurrected in the process.
Also fails to update when exiting a zone with scaled stats (e.g. timewalking dungeons). Your max HP suddenly increases massively but Grid2 still thinks you have as much HP as you had in the dungeon.
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