StatusHealth with instant updates doesn't update on pet resummons #461


  • Defect
  • Fixed
Closed
Assigned to michaelsp
  • _ForgeUser10754722 created this issue Jan 5, 2016

    Grid2 vr786

    Steps to reproduce the problem:

    1. Have a pet out (I used water elemental)
    2. Have the pet take damage
    3. Resummon the pet

    The pet will be healed back to full health, but Grid2 is still displaying it as damaged.

    Additional thoughts:

    This happens because “instant” health updates only listens to actual health changes due to heals/damage, which this event is neither of. In other QuickHealth implementations, including e.g. Grid_QuickHealth, this and other related problems were mitigated by having quickhealth listen to both instant changes (combat log) *and* regular (slow) unit health updates, with the latter serving to “correct” the former.

  • _ForgeUser10754722 added the tags New Defect Jan 5, 2016
  • _ForgeUser10754722 posted a comment Jan 15, 2016

    Also doesn't update when getting ported while dead, it still shows players as having 0 HP afterwards - even though they get resurrected in the process.

  • _ForgeUser10754722 posted a comment Jan 30, 2016

    Also fails to update when exiting a zone with scaled stats (e.g. timewalking dungeons). Your max HP suddenly increases massively but Grid2 still thinks you have as much HP as you had in the dungeon.

  • michaelsp removed a tag New Aug 28, 2016
  • michaelsp added a tag Started Aug 28, 2016
  • michaelsp removed a tag Started Aug 28, 2016
  • michaelsp added a tag Fixed Aug 28, 2016
  • michaelsp closed issue Aug 28, 2016

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