[Bug] Health Bar Statuses & Colors Resetting to None #556


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  • ZeroPoin7 created this issue Jul 18, 2018

    Every time I reload UI or log in the statuses and colors for the Health Bar get unchecked leaving a black background with no health bars. I have to manually check "health-current" for statuses and "classcolor" for colors to get it working again. This started as soon as I updated to the new Grid2 yesterday.

     

    By enabling the debug mode for all of Grid2 options, I get the following message upon reload:

    [12:18:50] Grid2: DEBUG Grid2 GroupChanged nil nil => solo other 1
    [12:18:50] Grid2: DEBUG Grid2_Grid2Layout GroupTypeChanged solo other 1
    [12:18:50] Grid2: DEBUG Grid2_Grid2Layout LoadLayout Solo w/Pet
    [12:18:50] Grid2: DEBUG Grid2_Grid2Layout Restored Position BOTTOMRIGHT -968.62095187932 187.07023620605
    [12:18:50] Grid2: DEBUG Grid2_Grid2Frame updated Grid2LayoutHeader1UnitButton1 unit player player
    [12:18:50] Grid2: DEBUG Grid2_Grid2Frame removed Grid2LayoutHeader1UnitButton1 unit player
    [12:18:50] Grid2: DEBUG Grid2_Grid2Frame updated Grid2LayoutHeader1UnitButton1 unit player player
    [12:18:50] Grid2: DEBUG Grid2_Grid2Layout Placing group 1 Grid2LayoutHeader1 BOTTOMRIGHT nil TOPRIGHT
    [12:18:50] Grid2: DEBUG Grid2_Grid2Frame updated Grid2LayoutHeader2UnitButton1 unit pet pet
    [12:18:50] Grid2: DEBUG Grid2_Grid2Frame removed Grid2LayoutHeader2UnitButton1 unit pet
    [12:18:50] Grid2: DEBUG Grid2_Grid2Frame updated Grid2LayoutHeader2UnitButton1 unit pet pet
    [12:18:50] Grid2: DEBUG Grid2_Grid2Layout Placing group 2 Grid2LayoutHeader2 BOTTOMRIGHT Grid2LayoutHeader1 TOPRIGHT

  • ZeroPoin7 added a tag New Jul 18, 2018
  • ZeroPoin7 posted a comment Jul 20, 2018

    I ended up adding the BugGrabber addon to help out. Here is the error I get. I also update to the Grid2 released 16 hours ago.

    1x ...xternal\Wildpants\libs\AceEvent-3.0\AceEvent-3.0-4.lua:33: Attempt to register unknown event "VOICE_START"
    [C]: in function `RegisterEvent'
    ...xternal\Wildpants\libs\AceEvent-3.0\AceEvent-3.0-4.lua:33: in function `OnUsed'
    ...nts\libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:168: in function `RegisterEvent'
    Grid2\modules\StatusVoiceComm.lua:12: in function `OnEnable'
    Grid2\GridStatus.lua:85: in function `RegisterIndicator'
    Grid2\GridIndicator.lua:39: in function `RegisterStatus'
    Grid2\GridSetup.lua:62: in function `SetupStatusMap'
    Grid2\GridSetup.lua:77: in function `Setup'
    Grid2\GridCore.lua:153: in function `LoadConfig'
    Grid2\GridCore.lua:142: in function <Grid2\GridCore.lua:131>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    ...xternal\Wildpants\libs\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function `EnableAddon'
    ...xternal\Wildpants\libs\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <...xternal\Wildpants\libs\AceAddon-3.0\AceAddon-3.0.lua:636>
    [C]: in function `LoadAddOn'
    FrameXML\UIParent.lua:445: in function `UIParentLoadAddOn'
    FrameXML\UIParent.lua:488: in function `CombatLog_LoadUI'
    FrameXML\UIParent.lua:1189: in function <FrameXML\UIParent.lua:1085>

    Locals:
    nil

     

  • ZeroPoin7 closed issue Jul 21, 2018
  • ZeroPoin7 posted a comment Jul 21, 2018

    I download the release on 07/20/18 and deleted my saved variables. Grid2 works now. Closing the ticket.


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