Assertion Failed #66


  • Defect
  • Fixed
Closed
Assigned to _ForgeUser117147
  • OttoDeFe created this issue Jan 7, 2010

    What steps will reproduce the problem?
    1. Join AV
    2.
    3.

    What is the expected output? What do you see instead?
    BugSack registered the error below

    What version of the product are you using?
    r301

    Do you have an error log of what happened?
    57x Grid2-3.3.0.301\GridRoster.lua:172: assertion failed!
    Grid2-3.3.0.301\GridRoster.lua:172: in function `?'
    CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":13: in function `?'
    CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Please provide any additional information below.

    Started right after I zoned into AV. Seemed to be tied to join/leave messages, but I'm not 100% on that.

  • OttoDeFe added the tags New Defect Jan 7, 2010
  • OttoDeFe posted a comment Jan 7, 2010

    Just did a closer look - pets seem to trigger more than players... odd.

  • _ForgeUser117147 posted a comment Jan 8, 2010

    Fixed in rev303.

  • _ForgeUser193590 posted a comment Jan 8, 2010

    nope:

    1x Grid2-3.3.0.303\GridRoster.lua:173 assertion failed!
    Grid2-3.3.0.303\GridRoster.lua:173 in function `?'
    CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":13: in function `?'
    CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119

      ---


    Edited Jan 8, 2010
  • OttoDeFe posted a comment Jan 9, 2010

    Just got that, too.... but my game locked shortly thereafter and I was unable to get the trace. It happened right after a graveyard rez.

  • _ForgeUser117147 posted a comment Jan 11, 2010

    Fixed in r305.

  • _ForgeUser117147 removed a tag New Jan 11, 2010
  • _ForgeUser117147 added a tag Fixed Jan 11, 2010
  • _ForgeUser117147 closed issue Jan 11, 2010

To post a comment, please login or register a new account.