Animated icons Issue #665


  • Fixed
Closed
  • Areaze created this issue May 16, 2019

    What version of Grid2 are you using? 8.1.0

     

    What game client version (windows or mac) and language are you using ? Windows - English

     

    What steps will reproduce the problem? Practically having animated icons active (the one that enlarges icons for a specified amount of seconds on activation) will constant have it 'activated', especially during a fight. You can try this out with Priest's Desperate Prayer. Not only does it enlarge on activating, it keeps being active throughout the duration, instead of just activation. This also happens with anyones personal cooldowns during a fight.

      
    Did you try having Grid2 as the only enabled addon and everything else disabled? Yes

      

    Was it working in a previous version? If yes, which was the last good one? First time using Grid 2

      

    Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`) or install [BugSack](https://mods.curse.com/addons/wow/BugSack).

      

    Please provide any additional information below.

     

     

  • Areaze posted a comment May 16, 2019

    It should only enlarge on activation/deactivation, or at least have that option. 

     

    As per bug, it does it throughout its duration.

  • michaelsp posted a comment May 19, 2019

    Working as designed, icon animation is enabled on creation and on update.

  • Areaze posted a comment May 19, 2019

    What counts as an update though? Because it keeps animating during its duration. Like any personal cooldowns...is it possible to just add an option where it will only animate again on activation/deactivation.

  • michaelsp posted a comment May 20, 2019

    Update is when something changes in the aura, for example the number of stacks or the expiration time.


    Edited May 20, 2019
  • Areaze posted a comment May 20, 2019

    So that means it will always animated every second its counting down, which is what it's doing. Is there any way to have an option where it just animated on application/expiration.

  • michaelsp posted a comment May 20, 2019

    No, the countdown does not force an update, because the expiration time does not change in this case. 

    No, there is no option to animate on application. 

     


    Edited May 20, 2019
  • michaelsp posted a comment May 21, 2019

    After some tests, It seems "Desperate Prayer" buff is bugged (this aura reports different and random expiration times), Blizzard has to fix this aura, something similar happened years ago with wild growth, unfortunatelly Blizzard is very slow fixing this kind of bugs.


    Edited May 21, 2019
  • michaelsp posted a comment May 21, 2019

    As workaround I added an option to activate the animation only when the indicator is activated (not on updates).

    The ideal behaviour must be to check for status activation (not indicator activation) but status activation check is difficult to code in current design.

  • Areaze posted a comment May 21, 2019

    Yes option to only activate animation on activation is best...the update one can mean it just keeps animating over and over depending on what's going on.

     

    When will we be able to see this option? I don't see it yet

  • michaelsp posted a comment May 21, 2019

    Download version r880-alpha, there is a new checkbox "Only on Activation", just to the right of the "Enable Animation" Checkbox .

  • Areaze posted a comment May 22, 2019

    Thanks.

     

    Another thing, I have debuffs enabled as 'only show if dispellable by me' however if Im not on a heal spec, it still shows magic dispellable debuffs. Like if I switch to shadow talent on priest.

     

    Is there any way to fix this.

  • michaelsp posted a comment May 22, 2019

    Grid2 asks the game if the debuff is dispelleable or not by current toon, so i cannot fix this issue, Blizzard must fix the problem returning correct info.

  • Areaze posted a comment May 22, 2019

    How is Grid 1 able to do this then? It does it properly.

  • michaelsp posted a comment May 23, 2019

    I don't know, maybe with a workaround, a list of all classes and specs + dispelable  debufs types,

    But I'm not going to implement some stuff like that, because it is a lot of time consuming to maintain this info (and I don't play all classes to be able to collect the necessary data) , info that is already included in the game, simply blizzard has to fix the bugs in his game, instead of rely on the work/time of addon developers.

    Only if some simple workaround can be implemented I will fix this. 


    Edited May 23, 2019
  • michaelsp closed issue May 25, 2019
  • michaelsp added a tag Fixed May 25, 2019

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