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What version of Grid2 are you using? Grid2 vr 916
What game client version (windows or mac) and language are you using ? windows
What steps will reproduce the problem? attacking mobs in mechagon
Did you try having Grid2 as the only enabled addon and everything else disabled? yes
Was it working in a previous version? If yes, which was the last good one? don't know, I'm new
Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`) or install [BugSack](https://mods.curse.com/addons/wow/BugSack). no error.
Please provide any additional information below.
Simply if I'm targetting the mob and its casting, it produce the cast, but if I'm targetting myself while an enemy is on me and casting on me, I can't see the cast icon.
I noticed also benzai-threat doesn't show up if I'm targetting myself and walking through mobs.
Working as intended, banzai-threat only works for enemy mobs assigned to any unit (targeted or focused by some party/raid member).
Thank you for the reply, does it also applies to the banzai hostile casts? Because while me and my friend attacking three mobs, example if we target one mob both of us, then other mobs who arent targetted casting on either me or my friend, it will not show, the only mob that shows is one thats being targetted.
Even being solo, if three mobs on me, I'm targetting one mob, if the other two are casting, it wouldn't show, the only cast that I will see is the mob that I'm targetting and attacking.
Also noticed this in raid, if by chance one mob is not targetted by any of the raid members and is casting on a healer, it wouldn't show his cast.
Yes, banzai has the same behavior. The game api providing the casting information (spell name, duration,etc) requires a unit, a unit is a reference to the mob, like 'playertarget', "raid3target", etc, "boss1", "boss2", so this information cannot be retrieved for mobs non targeted by someone in your group/raid.
Precisely banzaia statuses can only exist due to this behaviour, in principle the game does not allow to know that information, but some smart guy time ago realized this technique (taking advantage of chained targets units) to detect hostile casts.
But a posible enhancement could be to track the visible nameplates units too.
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