Error upon joining a 40man raid epic bg, Ashran specifically. #713


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  • smuglingz created this issue Sep 6, 2019
    What version of Grid2 are you using? vr922   What game client version (windows or mac) and language are you using ? windows   What steps will reproduce the problem? joining a BG, 40man.   
    Did you try having Grid2 as the only enabled addon and everything else disabled? yes    Was it working in a previous version? If yes, which was the last good one? first time getting this error/bug    Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`) or install [BugSack](https://mods.curse.com/addons/wow/BugSack).    Please provide any additional information below.   one group remained the original size, other groups got smaller, I got layout to reduce size if i'm in 40man.     errors were 2.  
      1x Grid2\modules\IndicatorIcons.lua:163: script ran too long
    Grid2\modules\IndicatorIcons.lua:163: in function `Layout'
    Grid2\GridFrame.lua:161: in function `Layout'
    Grid2\GridFrame.lua:310: in function `LayoutFrames'
    Grid2\GridLayout.lua:590: in function `UpdateFramesSize'
    Grid2\GridLayout.lua:582: in function `UpdateDisplay'
    Grid2\GridLayout.lua:424: in function `LoadLayout'
    Grid2\GridLayout.lua:399: in function `ReloadLayout'
    Grid2\GridLayout.lua:240: in function `?'
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:119: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
    [C]: ?
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:29: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:64: in function `SendMessage'
    Grid2\GridRoster.lua:230: in function `?'
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:119: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
    [C]: ?
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:29: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:64: in function `Fire'
    ...Ons\AuctionFaster\Libs\AceEvent-3.0\AceEvent-3.0-4.lua:120: in function <...Ons\AuctionFaster\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
     
    8x ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:30: script ran too long
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:30: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:64: in function `SendMessage'
    Grid2\GridRoster.lua:230: in function `?'
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:119: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
    [C]: ?
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:29: in function <...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
    ...ter\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:64: in function `Fire'
    ...Ons\AuctionFaster\Libs\AceEvent-3.0\AceEvent-3.0-4.lua:120: in function <...Ons\AuctionFaster\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>\
     
  • michaelsp posted a comment Sep 6, 2019

    Maybe you are using a crazy number of icons indicators ?. Reduce the number of "max icons" on each icons indicator.

    Can you repeat the crash or only happened once ? Did you try to disable all addons except Grid2 ?

    I think im going to severe limit the amount of icons indicators that can be created.


    Edited Sep 6, 2019
  • smuglingz posted a comment Sep 7, 2019

    It did happen just once, you are correct, never happened again, thank you for the confirmation, Ill reduce my icons to max of 3.

  • michaelsp posted a comment Sep 7, 2019

    If you have another icons (plural) indicators created but unused (no statuses assigned), delete them too. These indicators even if not used are precreated and  reconfigured every time the frame size or theme changes.

  • michaelsp closed issue Sep 9, 2019

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