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Hi,
Looks like you didn't quite merge my patch right:
StatusReadyCheck.luafunction ReadyCheck:GetReadyCheckStatus(unit)
The function has both "unit" and "unitid" in it, only "unit" works. I would commit the fix myself but I'm not sure what the etiquette / permissioning is ;)
Sorry about that Copy/pasting failure.
I prefer "unit" for the name for the variable, even though it does indeed contain a unit ID. The reason being mainly that it is named like that in Blizzard code.
I think you should be able to commit to the Grid2 repository. I have no problem with you doing so. The different patch that you provided recently have been really helpful and of good quality.
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