Option to disable aggro notification. #82


  • Fixed
  • Enhancment
Closed
Assigned to _ForgeUser65911
  • _ForgeUser342823 created this issue Jan 20, 2010

    If possible, please add a checkbox in the options to disable the sound/text output for aggro notification.  I can't imaine this is super hard to do and since I've added this mod into my UI it has been the number one requested feature :P

  • _ForgeUser342823 added the tags New Enhancment Jan 20, 2010
  • _ForgeUser1990418 posted a comment Jan 21, 2010

    @Arkive: You could disable / not package the Grid2Alerts sub-addon and this would go away. I don't know if addon packaging is that flexible or not?

    @Jerry / Azethoth: I've always been curious (and excuse me if I appear brazen) as to what Grid2Alerts is trying to achieve. How are alerts supposed to be different to indicators?

    For example - Instead of the current alerts implementation, we could write an AudioIndicator and add an audio type to the statuses. If you wanted the current aggro audio warning you'd attach an AudioIndicator to your frame setup, set the self-gained flag to true and add the aggro status to the AudioIndicator. This fits neatly within the existing Indicator / Status Idiom.

    I'm probably not understanding something about the purpose of Alerts, but I'd love to know what it is.


    Edited Jan 21, 2010
  • _ForgeUser117147 posted a comment Jan 21, 2010

    Grid2Alert is a port of GridAlert to Grid2.

    Unlike status, alerts are meant as instantaneous notification of a particular event occuring, via an audible and/or visible clue. They are a mean to attract the player attention to something important. In Grid2, the difference between indicator and alert is less pronounced than in Grid1, I agree. Grid2Alert wasn't really meant to be included in Grid2, I added as a proof of concept very early in Grid2's development (as Grid2RaidStatus, which were the 2 Grid1 addons that I couldn't raid without) when I wanted to replace Grid1 with Grid2.

    Alert are different from status because they occur instantly. The aggro alert means that you just gained aggro that you previously had not, which is quite different from the aggro status which simply say that you have aggro.

    To the OP, and for the Ticket. Yes, The best solution is to disable Grid2Alert and it will not load.

    If you want the detox alert but not the aggro, then type this in the chat:

    /run Grid2:GetModule("Grid2Alert").db.profile.alerts.Aggro = nil
    

    You will need to reset your settings if you want the Aggro alert back.

    Implementing Alert options is somewhat complicated. I don't want to hack something just to remove the Aggro sound even if it is a frequent complaint.


    Edited Jan 21, 2010
  • _ForgeUser342823 posted a comment Jan 21, 2010

    Thanks for the info. The script command you gave me works well enough, but it doesn't appear to stick through logging. That's fine though. It's easy enough to make a quick macro that gets rid of it if I want to.

  • _ForgeUser65911 posted a comment Mar 10, 2010

    Alerts are evolved enough now for you to turn off the sound or not load the plugin since it was moved outside Grid2.

  • _ForgeUser65911 unassigned issue from _ForgeUser117147 Mar 10, 2010
  • _ForgeUser65911 self-assigned this issue Mar 10, 2010
  • _ForgeUser65911 removed a tag New Mar 10, 2010
  • _ForgeUser65911 added a tag Fixed Mar 10, 2010
  • _ForgeUser65911 closed issue Mar 10, 2010

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