Raid Debuffs module for Dungeons + Castle Nathria? #904


  • Fixed
Closed
  • theringisMINE created this issue Nov 30, 2020

    Is the raid debuffs (including dungeons) module for shadowlands (castle nathria) included by default? I cant find it anywhere. only the old bfa one.

     

  • theringisMINE edited description Nov 30, 2020
  • theringisMINE edited title and description Dec 1, 2020
  • michaelsp posted a comment Dec 1, 2020

    The module exists, but only instances and bosses were included, i have not added the debuffs yet. Goto to General settings to enable the module. Meanwhile you can use the Enable Autodetection option to fill up the debuffs.

     

    RaidDebufs Shadowlands


    Edited Dec 1, 2020
  • michaelsp posted a comment Dec 3, 2020

    I have added  Dungeons & Raid debuffs for Shadowlands in version 1.0.0-beta

    https://www.wowace.com/projects/grid2/files/3130606

     

  • Ruggie74 posted a comment Dec 4, 2020

    Thank you SO much for adding the dungeon and raid debuff module! I have been really struggling without it so far and was very worried about raid next week. Do you expect to have it in a live release by on Tuesday? Thanks again Michael, you're the best!

  • michaelsp posted a comment Dec 4, 2020

    The beta version is a live release, you only have to setup your client software to download beta versions, for example in curseforge/overwolf client, right click over the addon and select: Release Type/Beta.

    But keep mind that curseforge is having problems due to the migration process to overwolf, and sometimes the client is not working correctly and it does not display all available addons.

    Anyway if no big issues are reported i will promote this version from beta to release this weekend.


    Edited Dec 4, 2020
  • theringisMINE posted a comment Dec 5, 2020

    thx michael, I will download the beta and test it out in dungeons

    BTW can you answer this: Is there an easy way to get all physical/uncategorized debuffs to display, in the same way we can simply check magic/poison/disease/curse to get those types to show?

     

    lots of important buffs ingame are not classified as any category like a curse etc (eg bleeds) and appear as a non-category debuff. Adding every single one ingame manually by spell-ID is too inefficient, Do you have a way to simply check 'uncategorized debuffs' and get them to always show, in the same way you can check magic/poison/disease/curse?


    Edited Dec 5, 2020
  • michaelsp posted a comment Dec 5, 2020

    Debuffs (plural) status displays all debufs or a debuffs subset, but the requested filter is not available. To create a Debuffs status go to debuffs/right panel/select "Debuffs").

    Maybe I could add an extra filter (categorized/uncategorized debuffs) to this status.


    Edited Dec 5, 2020
  • theringisMINE posted a comment Dec 5, 2020

    "Maybe I could add an extra filter (uncategorized debuffs) to this status."

    Please, that would be perfect! Would be easiest if people could simply see Poison / Curse / Magic / Disease / Uncategorized.... and just check whatever they want showing from those 5. There are too many (important) uncategorized debuffs in the game  - for it to not be baked in as an easily toggle-able option, imo.


    Edited Dec 5, 2020
  • michaelsp posted a comment Dec 5, 2020

    Currently this already can be done assigning the desired Poison/Curse/Magic/Disease statuses to the same indicator.

    Could you elaborate on the Poison/Curse/magic/disease filter ? Why do you think an Uncategorized/Categorized filter is not enough ?

    Any reason to display for example  a mix of  Curses, Poisons and Uncategorized debuffs on the same icon ?

  • michaelsp closed issue Dec 9, 2020
  • michaelsp added a tag Fixed Dec 9, 2020

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