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What version of Grid2 and game type (classic or retail) are you using ?
vr998
What game client version (windows or mac) and language are you using ?
Mac retail. English
What steps will reproduce the problem?
Did you try having Grid2 as the only enabled addon and everything else disabled?
Was it working in a previous version? If yes, which was the last good one?
Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`) or install [BugSack](https://mods.curse.com/addons/wow/BugSack).
Please provide any additional information below.
https://www.dropbox.com/s/uwbw3m2kinuz5d6/Screen%20Shot%202020-12-02%20at%207.55.37%20PM.png?dl=0
Unfortunatelly first zone in Spires of Ascension is bugged, you must reload the UI just before the boss, or use the autodetect option.
Hey, just to notice that this bug affects some spells on the 3rd boss & on the 3 last trash mobs in Spires too, is this the case for you ?
So, we have to wait for Blizzard to fix this zone if I understood correctly ? :(
(The weird thing is that these debuffs work with the standard UI, I don't know why !)
Thank you for your answer ! <3
Blizzard is not going to fix this kind of issue, i am still waiting for blizzard fixes to some Battle for Azeroth zones and raids. I implemented a workaround that detects the wrong zones, like in BfA. Unfortunatelly curseforge svn is not working so i cannot update my addons and upload the fix yet.
Standard UI works because it displays all debuffs, it does not matter the zone, but Raid debuffs module only load the debuffs related to the zone/instance you entered. Unfortunatelly the game api does not return the correct identifier for the first zone in spires of ascension, so the addon thinks the player is in another zone (in Azeroth open world) and load the wrong debuffs. If you reload the UI in another zone of the instance (not first zone) the module detects the correct instance.
In your case if you have used the "autodetected" option probably some autodetected debuffs where stored in the azeroth zone and another debuffs were stored in the correct spires of ascension zone, so the debuffs displayed could change depending if you reload the UI or not.
If you want a more simple raid debuffs management, instead of the raid debuffs module, you can use a "Debuffs" status, this status replicates the blizzard raid frames behaviour, displaying all debuffs, at the cost of losing some configuration options.
1. Goto Statuses/Buffs/Right Panel
2. Select "Debuffs" (plural) in the first combobox.
3. Type a descriptive name for the status, for example MyRaidDebufs or DungeonDebuffs or whatever. Click Accept (little button to the right)
4. Click "Create".
5. The new status will be displayed in the Debuffs Section, click on the new status to customize it.
6. Link this status to the "icon-center" indicator (or another icon indicator).
By default all debuffs are displayed, but in the display section of the status options you can setup several filters, enabling or disabling different debuffs categories, like, bosses debuffs, long debuffs, own debuffs, others debuffs, short debuffs, etc. A whitelist or a blacklist can be used too (for example to disable some debuffs).
In your case probably you want to disable at least "self debuffs" and maybe "general debuffs".
You can try out Grid2 v1.0.0-beta
https://www.wowace.com/projects/grid2/files/3130606
All debuffs/zones seem fixed with your new version ! Thank you :) (I believe it's the same for the OP, he'll post an update too I guess)
Will update the other ticket after further testings too !
Have a nice day ! :)
Just downloaded 1.0.0-beta. I'll test it and let you know the result.
BTW have you tried "Zone group ID"? In Weakauras, there is Zone ID, and Zone Group ID. Each return different numbers when you mouseover them in options.
For example, Spires of Ascension has a "Zone Group ID" 419, and each layer of Spires of Ascension has different IDs like 1692,1693..and so on.
So in Shadowlands Beta I made a weakaura to track teammates' debuffs like "Dark Stride" with the "Zone Group ID" setup and it works perfectly.
ZoneGroupID does not exist for some instances, and as far as i know there is not published data, so i cannot easy collect that info in advance when a new patch or expansion is released.
The addon is relying on the information provided by the game, using the api recommended by blizzard, but if the game does nos provide good data, well this can happen with any identifier.
The best fix could be to use instanceIDs, but this is a very drastic change that needs time and i dont want to force people to reset all data at this point in the expansion.
the new version works perfectly. Thanks for the update.
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