[Re-open] Dead people frames sometimes don't show as "dead" #907


  • Fixed
Closed
  • Heregellas created this issue Dec 3, 2020

    Hey !

    Sorry to re-write an issue again, but I can't open my previous ticket since the account merging with Curse.

    I just want to re-open this one : https://www.curseforge.com/wow/addons/grid2/issues/884

    Since SL, the issue is happening again, still randomly (on a death run for instance, one people had the bug, not the others).

     

    I know it was a pending issue without too much clue, but I just wanna let you know that, unfortunately, this is still a thing :(

    Hope you can find something about it ! (still no LUA error attached :/)

     

    Thank you, and have a nice day ! :)

     

  • michaelsp posted a comment Dec 3, 2020

    Try out Grid2 1.0.0-beta version

    https://www.wowace.com/projects/grid2/files/3130606

  • Heregellas posted a comment Dec 5, 2020

    The bug still persists unfortunately :(

  • michaelsp posted a comment Dec 5, 2020

    The 1.0.0-beta changes could fix the issue but only for the death indicator (not the health bar). Are you sure the death indicator (dead text displayed) is not working well ?

  • Heregellas posted a comment Dec 5, 2020

    Yep I'm sure :/ The frame was showing the health deficit (who's replaced by the death indicator on my UI if someone die), exactly like the screen I linked some weeks ago :(

    (This one : )


    Edited Dec 5, 2020
  • Heregellas posted a comment Dec 6, 2020

    Another thing to add, is that it seems to only happen when I'm in a party (5)/or in a raid (any number), not in solo.
    It doesn't happen in battlegrounds though, strangely !


    Edited Dec 6, 2020
  • michaelsp posted a comment Dec 11, 2020

    Its a game bug, even Blizzard raid frames ocassionally have the same problem.

    I implemented a workaround that may fix the issue in version: 1.1.2-beta

    https://www.wowace.com/projects/grid2/files/3140684

     

    For future reference:

    UnitIsDeadOrGhost() function ocassionally returns false even if the unit is death (It  happens in the next UNIT_HEALTH event after the death), UnitHealth() returns 0, blizzard raid frames are affected too: the DEAD text is not displayed, screenshot example:

    https://media.forgecdn.net/attachments/328/131/bliz-dead-bug1.jpg


    Edited Dec 18, 2020
  • michaelsp closed issue Dec 19, 2020
  • michaelsp added a tag Fixed Dec 19, 2020

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