Guild Delta
When you login, Guild Delta displays changes ("deltas", in math terms) to the guild roster since the last time you logged in. Specifically, names of players who have joined the guild or are no longer in the guild. See below for tracking other kinds of changes.
If you're here about 5.4.2 changes, read Oddities below!
I didn't like being unaware that people had left my (large) guild merely because I happened to not be online at the time they left. And I kept being surprised to find that people I knew had joined the guild when I was offline. So I wrote this simple tool to discover changes in the roster.
Guild Delta only updates its list when you login. After that, it becomes totally inactive and removes as much of itself from memory as it can. This means that even players who join/leave the guild while you are online will be listed the next time you login. This is deliberate.
By default, text is printed to the combat log window so that it won't get lost in the flood of crap that shows up in the main chat window during login. You can use the /guilddelta command to change this, or from the Escape->Interface->AddOns menu.
Starting in release 4, there is basic support for logging all of the deltas for later review. This is disabled by default, use /guilddelta to activate it. The logging is somewhat primitive.
You can dump the guild roster to a text window using the Snapshot button or '/guilddelta output snapshot'. The text is suitable for pasting into a text editor using a fixed-width font. (Line endings are a little weird, that's just how WoW does it and there's nothing I can do about that. Any strings using high-ASCII letters will cause the spacing to be odd; that's also a WoW quirk.)
If you have downloaded this addon from anywhere other than directly from Curse or WoWInterface, then it is outdated at best and infected with viruses at worst. Clone sites not only leech bandwidth, lately they've been adding malware as well. Get your addons from safe sites with a good reputation!
Notes and Oddities
- In game version 5.4.2, Blizzard changed the guild roster API to always include the realm name of a player, in order to support connected realms. Unfortunately this means that all your guildmembers will look like they've left, and a brand new roster all joined. It's a one-time flood of noise that they didn't document in patch notes (before, or ever).
- If you are promoted to officer rank, any existing officer notes will all be printed out the next time you login, even though they haven't "changed" recently.
- Public/officer notes which are erased get no special mention; that is, there is no notification such as PlayerX's note used to be "complete noob spec" but is now empty when logging in.
- If GuildDelta reports that a player has left the guild, but Blizzard's builtin Guild Log window makes no mention of the departure, it means that the player has transferred to another faction/realm.
- Players who rename their character will be reported as the old player name leaving and the new player name joining.
- If you are no longer in a particular guild, you can (and should) clear that guild's information from memory; use the /guilddelta command to see the list of known guilds. If, however, a player is not in any guild at all when logging in, then the addon will not even register itself and in fact unloads itself from memory as much as Blizzard permits. This means that there will not be a /guilddelta command available! Either log on to a character in a guild (any guild), or if you have no characters anywhere in any guild, then... stop loading a guild-related addon. :-)
Localization
If you're a reasonably proficient speaker of non-English languages, any translations you can do would be welcome! Just make changes at http://www.wowace.com/addons/guild-delta/localization/ and then send me a PM to notify me. I can offer nothing in return except public credit, my appreciation, and a beverage of your choice if you're ever in town.
Ilove this addon
<3 Farmbuyer.
I would like to put in my vote for tracking rank and note differences. Level differences I don't care much about unless they hit 70 while I was offline.
Okay, KarlKFI, I owe you for all of the work you've done to addons that I use. :-) I'll add those in the near future.
Changes in rank, level, notes, etc, are not tracked. are all features i like and both ES and guild log do that. ES is missing the "memory" funtion that guild log has, it is nice to look back and have a record of the log of what changes have happened in the guild. Guild log would completely replace ES if it 1> could export this info and 2> if it stored the guild note of the player that left. this is helpfull if you need to remeber info on an X-guildy, especially if you run a large guild where sometimes players that leae wish they had not and want to come back.
Very nice idea to record & show on next logon changes that happened during your last logon. This is the single thing ES_GuildCheck (which provides similar functionality) is missing.
One thing, though. Any possibility of considering to make this work without the included Chronos dependency? And/or using a scheduler library that far more users already are loading (such as the Ace2 libraries)?
> Any possibility of considering to make this work without the included Chronos dependency?
It's included, so what difference does the dependancy make? You *could* simple remove the delaying calls and fire off the resulting functions directly, but it's very common to "miss" things during periods of high latency. Guild information in particular is not always available immediately after login. Delaying the work until several seconds after login avoids those problems.
> And/or using a scheduler library that far more users already are loading (such as the Ace2 libraries)?
I have no such plans. Feel free to replace it yourself if non-Ace2 stuff bothers you.
where is the list found? In game that is.....