2.4.0_beta_1
Details
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FilenameHealers-Have-To-Die-2.4.0_beta_1.zip
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Uploaded by
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UploadedFeb 21, 2016
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Size286.70 KB
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Downloads767
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MD55da170af6e040c932ed3953838b47fa1
Supported WoW Retail Versions
- 6.2.3
Changelog
Healers Have To Die
Change log
version 2.4.0_beta_1 (2016-02-21):
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New Module: CustomMarks - Allow you to set persistent custom marks on
targets only seen by you. Type /HHTDG and head to the new "Custom Marks" tab! -
The friendly healer under attack alerts ('Protect friendly healers' option)
are now only triggered if a healer is hit with a succession of
attacks that do more damage than the 'Damage amount threshold' (new
setting). This should make it less likely to react on AOEs and more useful
in general. -
The RAID_WARNING channel will be used if possible in instance groups (BG and
LFG groups). The 'Party' and 'Instance chat' channel options have been
removed. Use the default 'Auto' instead which will choose the most right
channel depending on the current group type. When not in a group the 'SAY'
channel will be used. -
It's now possible to swap enemy healer symbols with friendly healer symbols.
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Added /hhtd ShowGUI command (in addition to the existing /hhtdg) so that it
appears when typing the /hhtd chat command.
version 2.3.7 (2015-08-02):
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Sounds were no longer played.
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Invalid healer spell mitigation may have failed for some players.
version 2.3.6 (2015-06-25):
- Bump TOC to 60200
version 2.3.5 (2015-02-26):
- Bump TOC to 60100
version 2.3.4 (2014-11-09):
- Fix two minor cases of severe false-positives (where the scoreboard is not
available).
version 2.3.3 (2014-11-02):
- On certain locals (such as ruRU), HHTD could fail to add its symbols on
cross-realm players.
version 2.3.2 (2014-11-01):
- Add protections and mitigations to avoid false-positives (ie: when a DPS/TANK
spec is detected as healer due to internal bad spell classification or special
game mechanics such as 'Dark Simulacrum'). This is only possible in situations
where the scoreboard is available.
This fixes a false positive on Retribution Paladins using 'Avenging Wrath'
and prevent Death knights using Dark Simulacrum from being flagged as healer.
NOTE: The spells HHTD uses to detect specialized healers are listed here.
Leave a comment there if you see inconsistencies.
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Changed default heal threshold a healer must reach to 50% of the player's
maximum health and allow this threshold to be set to up to 300%. -
Contrary to what "Specialized players only"'s tooltip said, checking this
does not disable the heal threshold filter. (The tooltip has been fixed)
version 2.3.1 (2014-10-13):
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Compatibility fixes for WoD:
- Add detection for spells that have become healer specific:
Atonement, Divine Star, Holy Nova, Binding Heal, Echo of Light,
Renew, Chain Heal, Healing Wave, Daybreak and Tranquility. - Remove detection for spells that no longer exist in WoD.
- Add detection for spells that have become healer specific:
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Increased default healing threshold to 23% of the player's health (up from 5%).
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Add new Gratipay and Bitcoin donation options on Curse and WowAce.
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Added more details on the way HHTD works in the main description (WowAce and
Curse)
version 2.3 (2013-12-31):
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New beautiful healer icons designed by OligoFriends for enemy and friendly healers.
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The color of each specialized healer's class is now shown in the icons background.
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The "Specialized players only" option is now off by default as the new healer
icons indicate non-specialized healers with a dark grey background (instead
of the player's class color). -
Uses version 0.8 of LibNamePlateRegistry which solves an unexpected
incompatibility alert with Aloft and possibly others.
version 2.2.2 (2013-11-17):
- Uses version 0.6 of LibNamePlateRegistry fixing a race condition which could
prevent HHTD from adding its healer symbols on some nameplates.
version 2.2.1 (2013-09-13):
- Fix symbol display on players from foreign servers (those who have an
asterisk between round brackets appended to their nameplates).
This issue is an old one, probably dating back to last March.
HHTD detected those foreign healers properly (the mouse-over sound worked)
but would fail to find their nameplates because of the asterisk present in
their displayed names and thus would not display any symbol...
version 2.2 (2013-09-11):
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Now using the new LibNamePlateRegistry-1.0 shared
library instead of the namesake submodule. -
A rare Lua runtime error was fixed.
version 2.1.4 (2013-05-21):
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Fixed a rare Lua error that would cause '?' to be displayed on human healers'
symbols instead of their ranks. -
HHTD now Hooks nameplates' base frame instead of hooking the health bar's
frame. This should make HHTD more tolerant to sub-elements hiding (such as
hiding the original health bar to gain performances).
version 2.1.3 (2013-04-15):
- Enhanced add-on incompatibility detection (when using another add-on
which modifies nameplates in the wrong way): the nameplate module will disable
itself instead of displaying wrong information (such as a healer symbol above
a warrior's nameplate...) because it can't reliably identify nameplates anymore.
There are many nameplate add-ons around and only a few of them are not coded
selfishly. Most of these add-ons modify the default nameplates instead of
making them invisible and creating their own frames. These modifications,
which are particular to each of these add-ons, prevent HHTD (and any other
add-ons wanting to use nameplates) from working properly as they can't
identify and read the nameplates anymore.
I could have coded around the modifications of a few of these selfish add-ons
(the most used ones) but I chose not to, it's far better to have their author
fix them and code responsibly than creating exceptions and bugs for everyone.
So if you want HHTD to be compatible with your favorite nameplate add-ons,
just ask their author to do things the right way, it'll be better for everyone.
version 2.1.2 (2013-04-05):
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HHTD's nameplate module broke completely whenever someone's nameplate changed
side (upon mind controls and the likes). Thanks to all the people who helped
me to diagnose the problem and to test the alpha versions leading to this
release. -
HHTD will fail more graciously if another add-on is unduly modifying
Blizzard's nameplates (a message is displayed but no Lua error is thrown).
version 2.1.1 (2013-03-17):
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Fix huge compatibility problems with other (selfish) add-ons breaking
nameplates hooking. This caused HHTD's symbols being displayed above the
wrong players. HHTD will also denounce these add-ons in the chat so you can
ask their author to fix them. -
HHTD will also disable its nameplate module when another add-on unilaterally
modifies nameplate making them unusable for other add-ons. A message will be
displayed. (FYI: the add-on "Tidy Plates" doesn't do this and
therefore is fully compatible with HHTD) -
Fix automatic healer role setting while in combat which was causing a
'protected function call' exception pop-up for BG leaders. -
Fix a problem which could lead into healer symbols not being hidden.
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Special thanks to Cegthlhekz who helped a lot by testing the numerous alpha
versions leading to this release of Healers Have To Die.
version 2.1.0 (2013-03-06):
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HHTD no longer relies on LibNamePlate-1.0. The HHTD's NamePlateHooker module
includes its own highly optimized sub-module (written from scratch) to handle
nameplates. I might turn this sub-module into a library since LibNamePlate-1.0
has become too difficult to maintain and would need a complete rewrite. This
change should translate into an overall gain in performance and reliability for
HHTD's end users. -
Fix 'Holy Fire' detection.
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Do not display any 'Friendly healer under attack' alert if the healer being
attacked turns out to be ourself... -
Using AceTimer-3.0 again.
version 2.0.4 (2012-12-10):
- Fix: the chat announcer was no longer working in Battlegrounds
version 2.0.3 (2012-11-28):
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Compatible with WoW 5.1
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Removed HHTD's options from the WoW Interface panel since it causes global UI tainting. (Fear not, Blizzard might fix this in just a few years).
Until then, just use the command /HHTDG to access HHTD's option panel. -
Fixes a very rare Lua error.
version 2.0.2 (2012-09-25):
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Fix a bug where HHTD could crash if an NPC with a hyphen in its name healed.
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Replaced AceTimer-3.0 with LibShefkiTimer-1.0 to fix random 'Script ran too
long' issues happening with AceTimer's current implementation.
version 2.0.1 (2012-09-01):
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Compatible with Mists of Pandaria
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Updated healers' spell list (including Monk's): specialized
healers detection should be perfectly accurate now. Do not hesitated to leave
comments on the spell list page. -
Fixed bug: 'NamePlateHooker.lua:452: attempt to index field '?' (a nil
value)' which was caused by the fact that LibNameplate-1.0 fires twice when
plates are hidden if TidyPlates is used. -
Fixed bug: Healers below the healing threshold could be flagged as healers if
they were casting spells right after the player had logged in (player's
maximum health being null at that specific time). -
Fix wrong description for the 'Heal amount threshold' slider which
incorrectly said that it had no effect in PvP if the 'Healer specialization
detection' option was checked. This was no longer true since HHTD 2.0. -
Many micro-optimizations in the combat log parser, especially for when the
PVE option is disabled. The analyzer leaves even earlier in such cases. Not
that it should have any noticeable impact for any user. However, if you take
HHTD's user base as a whole, you could probably fry an egg per day with the
saved power :-) Is this called green programming? -
Added support for Italian localization
version 2.0.0 (2012-06-03):
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Nameplate markers now include the healer's rank (the lower the number, the better
the healer). -
Nameplate markers are now resizable and movable (see the 'Name Plate
Hooker' module's options). -
It's now possible to test how markers look like using the 'Test HHTD's
behavior on current target' button in the general options (along with other
HHTD's features). -
HHTD's core has been rewritten and reorganized with all the current features
in mind making HHTD more effective and reliable. -
The logs have been improved, they are now sorted and include all healing
spells cast by healers with emphasising for specialised healers' spells. -
The logs can now be disabled if the announcer module is enabled (they are no
longer linked). -
Improved healer detection for PVP and PVE (faster and more reliable).
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Better handling of multi-instanced units in PVE (especially with nameplate
markers), -
Many small improvements and bug fixes.
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Localization is needed, if you want to contribute you can directlty write your translations using this very link.
version 1.9.1.2 (2012-01-09):
- Fix LibNamePlate bug during cutscenes.
version 1.9.1.1 (2011-11-29):
- Updated TOC to be compatible with WoW 4.3
version 1.9.1 (2011-07-04):
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FIX: Friendly healers were reportedly attacked by their own pets or
objects... -
Fix: In battleground there is no raid warning channel, HHTD now falls back to raid
channel in this situation.
version 1.9.0 (2011-07-03):
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New feature: It's now possible to announce friendly and enemy healers to chat
for other players to see, you have to enable and configure the messages in
the 'Announcer' options. -
New feature: HHTD will display an alert when a nearby friendly healer is
being attacked. -
New feature: HHTD will automatically apply the HEALER role to detected
friendly healers (if possible). -
Compatible with WoW 4.2
version 1.8.4 (2011-04-28):
- Updated LibNamePlate again to actually be compatible with WoW 4.1
version 1.8.3 (2011-04-26):
- Updated LibNamePlate to be compatible with WoW 4.1
version 1.8.2 (2011-04-10):
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New feature: Logs are available in HHTD's option panel with detailed information about each detected healers (specific spell used, heal amount, activity state). You must check the 'Logging' option to enable logging and add the 'Logs' tab.
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Fix: The 'Minimum Heal Amount' filter was ignored by non-healing specialized spells (buffing spells and such available in healing talent trees).
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Localization updates and fixes, notably for ruRU (thanks to AlexFlexy).
version 1.8.1 (2011-03-13):
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Updated version of LibNamePlate-1.0 (this should fix a Lua error some users experienced)
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Updated description with links to the official forum threads about HHTD (someone should tell them that only 12,000 people are using HHTD...)
version 1.8.0 (2011-03-06):
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New feature: HHTD now adds the healer role symbol on friendly Healers if allies' name-plates are shown so you can protect your beloved healers and prevent them from being slaughtered!!
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Changed minimum heal amount to be a percentage of the player maximum health.
version 1.7.0.1 (2011-02-06):
- FIX: PVE healer detection was broken when "Healer specialization detection" option was enabled (all NPCs were detected as healers)
version 1.7.0 (2011-02-05):
- New feature: "Healer specialization detection" option. (thanks to Zalgorr for the spell list)
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New feature: "Use minimum heal amount filter" option.
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New command: /hhtdg to open the configuration UI.
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AceLocale-3.0 library was missing in previous releases preventing HHTD to
work in certain conditions. - Fixes and optimizations.
version 1.6.0 (2011-01-22):
- Healers-Have-To-Die is now useful in PVE, it's able to ring and add crosses over NPC healers' name plates (can be disabled).
- Multiple fixes to detection algorithm: only actual players or NPCs (if option checked) will be reported as healers. (no longer reporting guardians, pets, etc...)
- Announcer module: Added an option to disable sounds.
- Massive code cleanup and re-organization, now using modules for the different add-on parts.
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Added support for AddonLoader.
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Localization is needed, if you want to contribute: http://www.wowace.com/addons/healers-have-to-die/localization/
version 1.5.1 (2010-10-26):
- HHTD is now able to add a red cross above enemy name plates when they've been caught healing.
- New option to disable messages printed by HHTD.